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All the Perl that's Practical to Extract and Report

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  • Never before have I wished I used Windows as much as I do right now. :-)
    • Hmmh, why? I don't see how this comment relates to the journal entry it is commenting on. :-)
      • Because it's a Windows game ...
        • Ah, ok!

          Provided you have a fast computer (my Athlon 9k is too slow, but it works fine on recent processors), NHL93 will run flawlessly on dosbox [sourceforge.net] which is much better than dosemu.

          You'll also need that for Windows XP (and possibly 2k). I think the only Windowses where such old DOS games can run natively are in the Win9X/ME family.
          • my Athlon 9k is too slow

            Heh, if I had one, it might just be fast enough. :-)
            Of course, I meant to write Ahtlon 900.
          • I only have one x86, and it is a 600 MHz Pentium or something. Oh, but I see it runs on Mac OS X ... hmmmmm ... :-)
  • BTW, if it is me, I do:
    sub AUTOLOAD {
        (my $name = $AUTOLOAD) =~ s/^.*::(\w+)$/$1/;
        return unless $name =~ /^(g?)(?:pos|num|name)$/i;  # etc.
     
            my $player = $1 ? $goalies[0] : $players[0];
            $name = $2;
        $player && $player->$name;
    }
    Or something like that. You'd need to special case a few things, still.
    • You are right. These repetitive functions actually cry for AUTOLOAD. Didn't occur to me by the time I was writing it, maybe because those are functions and not methods.

      Games::NHL93 makes excessive use of AUTOLOAD, though. Every attribute and statistic figure is accessed that way which saved me the writing of many boring accessors.