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Evolving bugs (Score:2)
If there's any sort of quantitative incentive for knocking off bugs--even if it's indirect incentive such as bragging rights--the easy bugs will go first, and the harder ones will tend to get avoided until they're unavoidable.
Have you tried treating bugs like any other story? Let your customer (or customer proxy) prioritize them and decide which go into the mix for an iteration. This has the benefit of keeping a single set of priorities, and helps avoid cherry picking on small problems, or playing hot p
Re:Evolving bugs (Score:1)
It also lets you put the time spent fixing bugs into the "how's our estimating?" feedback loop./p.
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