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Perl to Maya bridge (Score:1)
Re: (Score:1)
Pretty cool!
I'll certainly give it a try later.
I'd be happy to hear about some stuff you might have done with this in Maya.
Sounds like it would be a lot simpler to use Perl (and a few specific modules like PDL) for complicated scripts such as automatic UV map generators for symmetrical polygonal models, and stuff like that.
(Just something I scratched my head about this very morning)
Re:Perl to Maya bridge (Score:1)
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Re: (Score:1)
Nice one.
Seems to me like a worthy CPAN release, if you decide to publish it, and perhaps the beginning of a stream - maybe from other contributors as well.
I didn't know about Maya's commandPort until I caught a glimpse at your code, and it definitely inspires me and also XSAWYERX [perl.org] (a frequent accomplice of mine - or more often, me his) to think of doing some stuff in this area.