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All the Perl that's Practical to Extract and Report

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  • * Don't let the fact that you don't understand something bother you enough to preclude you from doing something you love. You can either ignore it or face it. Ignore - just forget about it for now. Write as if you know it, come back to it later with someone who understands. * Face - combine with your love for code. Search for code on arbital mechanics, tutorials, anything. Write some code to simulate stuff. The ultimate goal - write a program that helps you place planets correctly :-) * A cabin in a seclu
  • It is not critical that you get the orbital mechanics right for most stories - even stories where they are significant.

    Consider Anne McCaffrey's Pern books which have crazy orbital mechanics, but an interesting culture and people that you are happy to revisit.

    Or, even if you try really hard to get it right, you can still make a mistake. For example, Larry Niven got the orbital mechanics wrong for Ringworld and had to handwave around that in the first sequel. I've still continued to buy every book he's w

    • Larry Niven, and others, have the benefit of having friends in the know. Larry Niven in particular has made extensive credits to people who have helped him get the mechanics, physics, biology and even entomology right.

      Good Sci-Fi, while being very based in science, also has a good story. Get the story right and you can do the reasearch and fill in the gaps later. Some Sci-Fi can go into too much scientific detail and lose the plot completely.

      I always think back to an interview with Robert Smith of The C [thecure.com]

      • For example, Larry Niven got the orbital mechanics wrong for Ringworld and had to handwave around that in the first sequel.

      Actually, the fact that the Ringworld orbit wasn't stable became a central plot element of later sequels.

      So, even getting things wrong can be turned into an advantage, if you work on it.

      I would suggest to chaoticset that he should not be a perfectionist. It's better to have bad orbital mechanics and a good story than a bad story and good orbital mechanics. Good oribital mechanics