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All the Perl that's Practical to Extract and Report

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  • ...I'd rephrase your inquiry to "What 5 things annoy you most about your favorite language ?"

    The net effect is the same, but is less confrontational. "Hate" tends to raise barriers of the religous sort; but we can all admit to occasionally being annoyed by even our favorite languages, things, even friends and family (tho its best not to admit the latter in public...).

    • I defintely mean "hate". Annoyances are easy to get over. The things I hate make me want to stick pencils in people's eyes. :)
    • I agree with you. Hate is too strong a word.
      • Nope, I definitely meant hate. I used that word on purpose. I don't care what annoys you, I care about what you hate about your language.

        • What I meant to say is that many people might just say that 'I dont hate anything, but there are few things which I dont like of language X'. It is arguably safe to say that if someone can say 5 things they hate of, they know the language well. But it is not safe to say that if someone can't say 5 things they 'hate' of, then they are either a beginner or can't pull in the big dollars using it. I remember once someone asked Tomek Czajka a similar question, and he said he has got nothing that he hate of c++ b
  • Period should always go across a pointer if pointer addressed. The pointer should be a part of the typing. No period returns the pointer, period returns the entire structure and period then element returns the element in the structure. Type Vector2D

    DIM u AS Vector2D ptr, v as Vector2D ptr
    # u will point to the same location as v
    u = v
    # u will hold a copy of the contents of the structure pointed to by v
    u. = v.
    #u holds a copy of the element x in the structure poin
  • This is precisely what I was thinking when I wrote this journal entry. []
  • In no particular order.
    1. No try/catch facility other than eval, which is suboptimal for various reasons.
    2. Cumbersome signal handling.
    3. Slow startup time for scripts with lots of modules, etc.
    4. Performance penalties for OOP, tie, and similar, which unfortunately can limit their use in certain environments.
    5. Very hard to follow the exact relationships of classes to each other.
  • Are now in my journal [].