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All the Perl that's Practical to Extract and Report
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Creative Error Messages (Score:1)
"You want me to do WHAT!?!?!"
"HAHAHAHAH!!!"
"Oh man, you are SO screwed"
"Once again, this time with feeling!"
"Oh dear god what a clusterfuck, I honestly don't know where to start even describing it
Contingency Design (Score:1)
Designing error messages (and how programs act upon failure) is contingency design, and it's really a UI problem. Like most UI, it's harder than you'd think to do really well. The user needs to know in plain language what went wrong, what caused it, and what they can do about it.
There used to be a nice collection of good and bad error usability examples called Design Not Found, but it seems to have been replaced by a link to a book [37signals.com]. I was able to find an archive of the site [archive.org], but it suffers from some missi