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All the Perl that's Practical to Extract and Report

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  • Having hacking on Bugzilla a fair bit, I find it hard to take seriously the idea that Perl is what's wrong with Bugzilla development.

    Their codebase is a mess because they lack enforced coding standards. The poster seems to indicate that he thinks this won't be a problem with other languages. Maybe it's significantly easier to maintain a single style of coding in Python or Ruby, but it's sure not just a given. I've also worked on my share of horrible Python or Ruby.

    Why not just rewrite parts of the system
    • Actually, nowadays we have pretty strict enforced coding standards: We did lack them in the past, though, it's true. I'd have less trouble if I hadn't been spending the last three years slowly and painfully refactoring all of Bugzilla. -Max
      • They're here: Bugzilla Developer's Guide [].
        • That's a good start, but it focuses on design in the small. That's not a bad thing. Design in the small is very important. Design in the large is also very important, and there's no substitute for good taste (which often comes from bad experiences).

          I have the strong, armchair impression that design in the large is your biggest issue right now. Rewriting (or refactoring) is the cure. Porting to another language may seem like it helps, but in my experience getting rid of accumulated technical debt is m

          • Yeah. We've actually been working on design in the large for quite some time now--I've been largely spearheading the refactoring effort. It's kind of hard to describe those principles in something like a Developer's Guide, so that's why they're not there. (Except in the sense of the General Guidelines.)

            It's true that Perl is powerful enough to implement the design-in-the-large features we need. There may be other good reasons to switch to another language or framework, though.

            The primary reason I posted the