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All the Perl that's Practical to Extract and Report

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  • Instead of something really baroque like Adventure you might want to consider writing something on the Z-Machine [], what powered things like Zork, Planetfall and all those other Infocom games. There's a bunch of modern implementations out there and free games to go with. That way you can concentrate on the translation and not so much the hairy programming. In fact there's two implementations in Perl. Games::Rezrov [] and Language::Zcode [].

    My personal favorite in minimalist gaming: Pick Up The Phone Booth and Die [].

    • Or localize Adventure in Inform. Here's the source for Adventure in Inform.