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All the Perl that's Practical to Extract and Report

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  • Do you know what their business model with PayThyme is?
    • John did describe it, but I can't remember it all. I'm hoping I can get the slides from him at some point, or they will be online somewhere, and I'll point you to them.

      Basically the idea is to give away the product and promote the idea of Open Source, which seems to have a bad rep within business. They already have Ford signed up, so they haven't done bad. They then sell the support and training aspects around it. One of the questions asked was whether they feel that would support the company. In the begi

  • I tried one evening to code something along these lines. I think I did that the day I bought my own Fluxx. :-) The most difficult cards are naturally the action cards. I stopped after one night, because I ran out of tuits and found the task quite difficult.

    It's nice that Birmingham.pm has its own pet project. I wonder how you can publish it without risking the game's publisher's wrath, though.

    • Brian has already contacted the publisher with regards to this. They actually have a page [wunderland.com] on their website that goes into some detail about it. Brian has highlighted that we need to ensure that any final release will have to have a license that covers the games publishers clauses as well as the Artistic or other license.

      Brian has thought a lot about how to implement the game, and has gone into a lot of detail regarding the scenarios that can be created. I think he's pretty much covered everything there is

      • "Today we have decided on a plan. We have decided to fully encourage fan-built computerizations of our games, and to think of any money we might have made from an electronic version to simply be part of our advertising budget to promote the physical version of the game."

        That is very cluetrain.