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Darn... (Score:1)
Re:Darn... (Score:2)
EVE (Score:1)
I played EVE a little bit a year ago. I'm playing occasionally now (character: "Teellox"). However I don't consider the low intensity a feature. When I play a game I usually look for high-intensity and high excitement. That probably means I should be spending more time in 0.0 space.
My biggest problem with EVE is that I've found it lacks the Crushbone Factor. Many zones, stations, areas, missions, and operations just "feel the same", regardless of where they are. This is a hard thing to get right in a large game world, and is notoriously difficult for space-oriented games.
To EVE's benefit, the economy appears to be well thought out, especially considering the original vintage of the game. I'm a stickler for game economies, as poorly designed ones tend to suffer from boundless inflation which can have a serious impact on the rest of the game mechanics.
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