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NOTE: use Perl; is on undef hiatus. You can read content, but you can't post it. More info will be forthcoming forthcomingly.

All the Perl that's Practical to Extract and Report

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  • Well, there goes any hope of seeing ExtUtil::Install in this lifetime :)
    • The nice thing about EVE is its very low intensity. Lots of time spent on autopilot or mining. Maybe I'll start programming Perl between programming the jump computer.
      • by pjf (2464) on 2006.04.05 23:13 (#46990) Homepage Journal

        I played EVE a little bit a year ago. I'm playing occasionally now (character: "Teellox"). However I don't consider the low intensity a feature. When I play a game I usually look for high-intensity and high excitement. That probably means I should be spending more time in 0.0 space.

        My biggest problem with EVE is that I've found it lacks the Crushbone Factor. Many zones, stations, areas, missions, and operations just "feel the same", regardless of where they are. This is a hard thing to get right in a large game world, and is notoriously difficult for space-oriented games.

        To EVE's benefit, the economy appears to be well thought out, especially considering the original vintage of the game. I'm a stickler for game economies, as poorly designed ones tend to suffer from boundless inflation which can have a serious impact on the rest of the game mechanics.