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All the Perl that's Practical to Extract and Report

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  • I see tons of similar decisions being made for new code as well.

    Decisions which are clearly made with little thought towards the future.

    Trouble is I don't see an obvious name for the overarching term other to invoke Back to the Future's "You're not thinking 4th dimensionally!!!".

    That people can be suckered into trying to beating the Halting Problem, or a design decision that is clearly subject to a Tragedy of the Commons doesn't seem to me to be a general problem, they just don't see far enough ahead.

    Perhap
  • Hi Ovid!

    I just returned from work when I saw your message and I can understand it and relate to it. There may be one of the so-called "anti-patterns" [wikipedia.org] about this, but since there are quite a few of them, I'm not sure if it will be easy to find. I'm not much of a pattern/anti-pattern freak myself (as I like to think of good solutions to problems when they are needed, and not waste precious memory remembering tons of patterns), but there are people who are more into this kind of thing. I can try asking so

    • Well, I talked with my "patterns" guy. He said that one may find what you're describing in the "Big Ball of Mud" [laputan.org] article that describes how a software project goes on to having a lot of bad code, possibly in terminal state. (Note that I have yet to read it)

      As for my "lazy refactoring" or "just-in-time refactoring" - he called that "continuous refactoring", or at least thought it was a good name for it, and said refactoring should be done at small, atomic steps. You can consult Joel on Software's Rub-a- [laputan.org]

      • You've nailed it. Originally I didn't think about that because I had the incorrect impression that a big ball of mud primarily referred to a reasonable system which decayed with age. From reading the first bit, I see that the BBOM also refers to what I described. I think I need to reread that article again. Thanks, Shlomi!