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What XP Ought To Be Called (Score:1)
Re:What XP Ought To Be Called (Score:2, Informative)
They got the Linux kernel wrong, then, as "refactoring" should be called "throwing it all away and starting over from scratch every release" and "automated testing" should be "ask users to debug it for you and berate them for not reading the development mailing list religiously". :)
Lots of open source projects succeed because their leaders are exceedingly brilliant at project management without discipline. Lots more projects succeed because there's a point at which you can throw many, many warm bodies at
Re:What XP Ought To Be Called (Score:1)
1) workers aren't forced to work on the boss's bad ideas -- the bad ideas
have to attract the workers on their own (see apache.org java stuff
2) no boss deadline pressure
3) no boss backward-compatibility pressure
These three things are, in my experience, responsible for the bulk of stupidity
in boss-run proprietary software organizations.
Now, of course,
Re:What XP Ought To Be Called (Score:3, Interesting)
But how can you say the Perl 5 guts don't have backward-compatibility pressure? :)
J. David works really hard, has a passion for writing good software, and knows many of the world's best Perl programmers
Re:What XP Ought To Be Called (Score:3, Funny)
Let's not talk about backward pressure in guts, please. There might be children present.
Re:What XP Ought To Be Called (Score:2, Insightful)
a proprietary shop, where the boss says "We can't lose this big account -- so
don't change anything, anywhere, that might cause them problems."
One of the reasons that proprietary software sucks in general is that the
programmers are first rushed, then told not to change anything. Developers of
free software have much more freedom to say "The next major version will change
things; stick with the old version if you want; fork the pro
Re:What XP Ought To Be Called (Score:1)
Right, open source software is less affected by economic pressure. That's probably the largest pressure that leads to an immature release, but it's not the only one.
(Sidebar: This weekend, Ward Cunningham and I discussed the idea that open source's biggest advantage is not necessarily improved communication, it's scalability in the sense that a thousand hackers can throw themselves at a problem and a few might eventually come up with a solution. I'll continue to argue that practicing a little m
Re:What XP Ought To Be Called (Score:1)
involved. It takes only a few really good ones to solve a particular problem.
And those really good hackers produce much better work when they have control.
In my experience it is proprietary shops that use the "hordes of programmers"
approach, trying to crank out software quickly by throwing lots of mediocre
programmers at the problem. The "wizard in the tower" approach, though
sometimes slower, gets better results.
Now, one could
drinking the sweet, sweet kool-aid (Score:3, Interesting)
IME XP really is extreme for old-school big-design-up-front folks. Or for people who think Big Serious Projects require one or more Serious Architects who dictate in the form of The Specification to the Small Developers what Shall Be Done. And then the project is 50% over budget and 66% late, but they keep doing the same thing over and over, because it's what they know. And it's not just old COBOLers either -- for an extreme reaction, just bring up pair programming on any development list or forum that isn't solely populated by xp-folks... :-)
I do think the association with Mountain Dew, bungee jumping and crazy ski guys is unfortunate and causes people to have a bad first impression. Too late now...
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It's about programming too (Score:1)
Test-driven-development, pair-programming and a lot of the attitudes like you-aint-gonna-need-it and once-and-only-once are very much hands-on programming related.
There is a project managemenet aspect as well of course. And somewhere the line is blurred, like YAGN; that's part programming design, part project management strategy.
IMHO, and what do I really know?, I've never actually _done_ XP
Extreme Mowing (Score:1)
Good practices might not be good together (Score:2)
Well, not everyone agrees that each of the XP practices is good. A lot of people view pair programming as a waste of one programmer.
Extreme Programming is one set of good practices which have been shown to reenforce one another. There are plenty of other good practices, but if you cherry pick practices and put them together without considering how they interact,
Re:Good practices might not be good together (Score:2)
The strongest objections to pair programming that I hear usually seem to come from those who have little experience with it and those who prefer to be alone. The objections, in fact, remind me of an interview where the manager told me "we don't want you writing tests because that will slow down your programming." I was offerred the job, but I declined.
Having done quite a bit of pair programming here at work, I've discovered that it can be a bit tough as many programmers are, shall we say, not overly soc
Not really (IMHO), at least not for that reason :- (Score:1)
That's quite a big "merely" considering how many people ignore good practices on a daily basis:-)
I agree that, in hindsight, XP was a terrible name - but only because of the "dangerous" / ad-hoc / bungie-jumping connotations.
To me the "extreme" was always intended to
Re:Not really (IMHO), at least not for that reason (Score:2)
As from from test first programming, those seem applicable outside of programming.
Re:Not really (IMHO), at least not for that reason (Score:1)
I think you're reaching on some of those :-) For example you get a lot of synergy between the XP practices in programming that you don't get in other fields (it's hard to refactor a damp-proofing layer if you're a YAGNI painter!)
I stiill think the XP practices are more about programming than project management.