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All the Perl that's Practical to Extract and Report

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  • It is not critical that you get the orbital mechanics right for most stories - even stories where they are significant.

    Consider Anne McCaffrey's Pern books which have crazy orbital mechanics, but an interesting culture and people that you are happy to revisit.

    Or, even if you try really hard to get it right, you can still make a mistake. For example, Larry Niven got the orbital mechanics wrong for Ringworld and had to handwave around that in the first sequel. I've still continued to buy every book he's w

      • For example, Larry Niven got the orbital mechanics wrong for Ringworld and had to handwave around that in the first sequel.

      Actually, the fact that the Ringworld orbit wasn't stable became a central plot element of later sequels.

      So, even getting things wrong can be turned into an advantage, if you work on it.

      I would suggest to chaoticset that he should not be a perfectionist. It's better to have bad orbital mechanics and a good story than a bad story and good orbital mechanics. Good oribital mechanics and a bad story is just an Astrophysics Text Book, after all...