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All the Perl that's Practical to Extract and Report

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  • Get EA's NHL 2004 or something. :)
    • I also have NHL 2003 which was alright (besides 1997, 1998, 1999 and 2000). 2004...well, maybe I'll get hold on that unexpectedly. ;-)

      The recent EASPORT games certainly look awesome and are fun to play. But oddly enough, for me they are still no match for NHL93. I am playing this game in a rather odd way, I have to say. I am controlling all teams in my league, playing one third of each two teams in a game myself and have the last third be played by the computer.

      This (and some other of my beloved rules) is something that cannot be done with the more recent games. The downside is that an NHL93 league is only always one year. This is much better in the recent games. But now that I have deciphered the various binary files (I am almost done with that), I can overcome this shortcoming by writing Perl scripts that parse the old league data and create a new league where the strength of the players is modified accordingly with their stats, where I can calculate players that will become free agents etc. I will also be able to have players retire and replace them with the rookies that really entered the NHL in 1994.

      With that I admit that I am guilty of hyper-hubris. But happily so. ;-)

      As a side issue, I wonder whether EA would possibly release the source code of this old game. After all, it's 13 years old by now and there is hardly any corporate secret in the source any longer. It would be so cool if one could modify and adopt the source to one's personal needs (and my needs are not covered by any existing game, unfortunately).