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I have some rules for myself (Score:1)
The first one is to try to code things in a straightforward way that anyone can understand. That means laying things out clearly, using a widely understood group of features, etc.
The second one is that if I break the first rule, break it hard. If I really need to be really tricky, get all of the trickiness out of the way in one place. If I need to use an advanced feature like overloading, use it a lot so that anyone who has to work with the project will quickly be clued in that it is going on and how it
Eric Wilhelm::Pascal = btilly::Einstein (Score:1)
Is this what Einstein meant when he said:
Make everything as simple as possible, but not simpler?
How is it possible to make something simpler than is possible?
Re:Eric Wilhelm::Pascal = btilly::Einstein (Score:1)
Everything is an object, in Java, even if you don't need it to be an object, in which case it's either a primitive (for efficiency), or namespaced global functions (a class full of static methods) -- but everything is an object in Java, because that makes everything easy.
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