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All the Perl that's Practical to Extract and Report

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  • ... the one point I would concede is that because Python is easy to embed, it may well be easier to integrate into some of those weird film animation programs.

    While I don't know specifics, if their choices came down the raw c, python and say javascript, I'd probably pick Python too.
    • I’d go for Javascript…

      • I wouldn't. JavaScript is ok for a light dusting of scripting over the top of something, but it makes for a hideous language to get any real work done in.
        • Really? I was quite delighted to find out how nice it really is when I dove into it in anger a few years ago. To me it feels like a cross of Perl and “something” (which I guess I’d know was Self, if I knew Self), trying to hide behind a C/Java-ish syntax.

          At least it has multiline/-statement closures…

    • Like they said, accessing their C++ libraries is a lot easier in Python. While I'm not familiar with doing that in Python, I'm sure it can't suck as much as in Perl. Or is there some other reason that there are oftentimes no Perl bindings (or ancient and badly supported) for a particular C/C++ library, whereas there are for Python. Is it just that Python is more popular, or that Python as a language matches up better with C++, and nothing to do with the suckiness of XS?

      I wonder myself why they don't use L [wikipedia.org]

      • Lua is minimalist. Even though it looks like a wonderful technology for embedded scripting engines, it doesn't have a history of many mature and varied libraries to get you up quickly. It seems like the people at game programming get over it because they really just need the scripting engine and all else is hand-rolled with the game. I don't know if that's the same for film industry.