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All the Perl that's Practical to Extract and Report

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  • by Sherm (3537) on 2007.05.05 15:13 (#54903)
    Here's the announcement that was sent to Apple's OpenGL dev list:

    Just posted a new site for POGL developers: http://graphcomp.com/opengl [graphcomp.com]

    It features documentation (with source code examples using FBO, VBO and Vertex/Fragment Program extensions), a nascent OpenGL Gallery (images and video), news and latest updates.

    You'll find that FBO rendering is faster than pbuffer, and _much_ faster than glCopyTexImage.

    All of our Gallery contributions have come from Linux and Windows developers so far... we welcome submittals from the MacOS X community!

    BTW - I'm in the process of adding a video component that will simplify capturing OpenGL contexts to quicktime, Flash, etc.

    Thanks - Bob Free