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All the Perl that's Practical to Extract and Report

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  • That's interesting. Not long ago, someone showed [] how, with a little help from SDL, Perl can be a suitable platform on which to develop a commercial-quality game []. I wonder whether the trouble with SDL's thread support [] means that this combination falls short of its promise; indeed, I can imagine games so demanding that this issue would be a show-stopper. But what kind of application are you writing that would cost you this kind of grief? And what did the SDL maintainers have to say about what you found?
    • Hey. Out of some mix of (false?) modesty and other factors, I don't like to talk about what I actually do. Usually I have more room to talk about stuff but in this case, it's kind of a three way and one of the parties is shy. But if you really care, telnet to 2000 and ask for me. Obviously I'm not going to let anyone's cat out of the bag, but I can give some background. If you care, that is.

      SDL works okay as far as I know. For about anything, you can ignore the fact that SDL sucks in thre