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All the Perl that's Practical to Extract and Report

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  • Oh boy... a million copies, you said?
    • Ok, 600k as of two weeks ago with 200k people online during peek holiday times. _view&ne wsId=20050110005275&newsLang=en

      And Korea just came online.

      Yeah, do the math. $50 * 600k == 30 MILLION DOLLARS in the first couple months just from people buying the game. If even a third stay to play a 2nd month that's another 10 MILLION DOLLARS I wonder what the "break even" point is. How many user months do they need before dev costs
      • While I imagine Blizzard isn't seeing too much of the retail sales, I do imagine they are making a healthy share of the $10 million or so a month they are drawing in. I'm trying to be patient with regards to server stability, but $10 million a month should be able to buy whatever hardware and networking expertise they need to fix that aspect of things ;-)
  • I love WoW. It's a LOT of fun, and I probably spend more time than I should playing it. . . so in that regard, thank goodness for the server downtime ;) I might not get a lot of things done otherwise ;)

    Unlike you, I have often become frustrated with the RP servers here and in other games. . . While they are generally better than the non-RP servers, they have never been that much better, and I haven't seen any real good enforcement of RP in the game. If that ever changes, I'll go back to them :)

    I am gre
  • When picking a server I can make a simple recommendation: pick a RP (Role Playing) server. These are servers where you're expected to role play so instead of "any1 no where i can get a new sword????" it might be "I need myself a new pig sticker, who sells 'em in this town?" or whatever embelishments you might add. The side-effect is the kiddies avoid RP servers so people are more polite, group-oriented and willing to socialize. On the other end of the maturity spectrum are the PvP servers which attract the