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All the Perl that's Practical to Extract and Report

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  • As a long-time (4 years+) player of Eve Online, and user of Perl (since early Perl 4 and now getting paid to code Perl) this sparked a number of thoughts.
    1. In both cases, it helps if you get in early, since the complexity has been added incrementally over the years.
    2. Both are somewhat of a lifestyle choice with the equivalent easy cop-outs being e.g. Java and World-of-Warcraft for the ADHD crowd.
    3. For the long-time adherents, it is the (potential) complexity that is the attraction, or should I rephrase that as "richness".

    It has been interesting to see how the strategic marketing for Eve works to bring new players online. A few thoughts on how this could translate to Perl.

    1. Tutorials. Eve has a very rich Tutorial for new users to introduce them to the various aspects. Perl would do well to emulate that aspect.
    2. Buddy Program. Doesn't translate quite as well, but having Perl users mentor/encourage others to join could work.
    3. Regular press. CCP (Makers of EVE) try hard to meet the press, talk it up and get players to vote for them come awards time. Perl could raise its profile with e.g. articles in tech mags.

    I think Perl is already doing some of the key things, with the Ironman challenge, etc., but could do more.

    btw, I have quite a large codebase of Perl which is used to access download game data from EVE's out-of-game API store in a Database and to present those in various ways on a website for "corporation/guild" members, so this allows me to indulge two of my favourite things at the same time !

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    Brovnik