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Class layout (Score:1)
Omaha Perl Mongers [pm.org]
Re:Class layout (Score:2)
With all due respect, I think you've inadvertently illustrated my point. Let's stick with Perl 5 and assume that delegation is the key to performing profession-specific behavior, but we won't use delegation yet. We'll assume four races, human, elf, dwarf and halfling. We'll also assume four professions, fighter, thief, magician and cleric. With the Character and Profession abstract base classes, we have a grand total of ten classes, each which encapsulates the basic attributes of what they're trying to m
Re:Class layout (Score:1)
2) If the class structure *is* needed for some reason, I fail to understand how mixins handle the problem more elegantly than Perl5 inheretance. Reading Apocalypse 12 does nothing to clear that up for me. I'll likely have to wait for Conway to write a Perl6 OO book before I'll understand all the new stuff.
Regardless, thanks for the ponder fodder.
Omaha Perl Mongers [pm.org]
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Re:Class layout (Score:2)
Those are valid questions. The truth is, you never need objects to accomplish any programming problem. I chose objects for this illustration primarily because characters are really bundles of data with behaviors attached to them. This, of course, is one way objects are defined.
As for how mixins solve the problem more elegantly, you might want to read a virtually identical node on Perlmonks [perlmonks.org]. In light of the responses, I back off a bit from asserting the utility of mixins once it became clear that they'