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LOD LOD LOD (Score:2)
The biggest problem with LOD algorithms I've seen is in handling the transitions. If you're a FPS gamer I'm sure you're familiar with the hideous popping effect of models going from low-polygon versions to high-polygon versions in a single frame. Watching a homogenous stand suddenly pop into individual trees is pretty much garaunteed to break the viewer's suspension of disbelief...
-sam
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