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POGL: Perl OpenGL Developer's Site

posted by brian_d_foy on 2007.05.04 22:18   Printer-friendly
Graphcomp announces a new Perl OpenGL developer site, featuring news, documentation, tutorials, a nascent 3D gallery, and the latest binary/source distributions. In the months to come, we will be adding a forum, posting tips&tricks and increasing our list of POGL-based apps, tools and online services. We invite all OpenGL developers (whether you actively use Perl or not) to participate - we welcome suggestions for new POGL features and applications, source code contributions, and cross-language benchmarks. If you are currently using POGL, send us your screencaps and videos!
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  • This news is kind of... =~ m!^$!
    • Unfortunately, Use Perl didn't include the URL submitted with the story: []

      Here's a bit more info:

      • This site hosts the latest updates to Perl OpenGL (POGL) - more recent than CPAN.
      • POGL 0.55 adds support for over 50 OpenGL extensions, including FBO, VBO and Vertex/Fragment Programs - most of which are not supported by SDL::OpenGL
      • Benchmarks ( []) demonstrate that POGL performance is statistically the same as using a C OpenGL binding.
      • Usin
  • Guess I need to download the OpenGL Firefox plugin to see that, right? :)
  • Here's the announcement that was sent to Apple's OpenGL dev list:

    Just posted a new site for POGL developers: []

    It features documentation (with source code examples using FBO, VBO and Vertex/Fragment Program extensions), a nascent OpenGL Gallery (images and video), news and latest updates.

    You'll find that FBO rendering is faster than pbuffer, and _much_ faster than glCopyTexImage.

    All of our Gallery contributions have come from Linux and Windows developers so far... we welcome

  • Unfortunately, Use Perl did not include the URL submitted with this headline: []

    Additional info:

    • POGL supports over 50 OpenGL extensions, including FBO, VBO and Vertex/Fragment Programs - many of which are not supported by SDL or PDL.
    • POGL performance is statistically as fast as C (see benchmarks [])
    • POGL is faster than SDL - 35% faster for a straight port, 46% faster if using POGL's OpenGL::Array, and 4X faster if using VBO's.