The company is not a software development shop so the first year or so was
Here was our process at the start of the year:
Depending on the stage of the release I was sometimes doing up to 5 builds a day at a loss of 2.5 to 5 hours of productivity a day. Keep in mind I was a hands on Team Lead - still developing for each release.
Our process now:
That's it. Happy times are here again.
The goal for 2006 is to introduce automated smoke and regression tests into the process (at least for core components like our OLTP engine) and generate pretty graphs like the Pugs team has done (http://kungfuftr.com/pugs-smoke.html - loads slowly).