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lachoy (1663)

lachoy
  chris.winters@gmail.com
http://www.cwinters.com/

I am actually Chris Winters; I am actually living in Pittsburgh, Pennsylvania, USA; I am actually married and have three cats. (Guess what one of them is named?) I am the "OpenInteract" guy, which could be good or bad.

Journal of lachoy (1663)

Thursday November 29, 2007
01:20 AM

Clarification on small teams

[ #35003 ]

There's a nice response from Bob on my thoughts on small vs large teams. He raises a bunch of good points, go read 'em.

Re-reading what I wrote, it sounds a bit like I'm a large team guy. People I work with know better: I'm quite the opposite. The largest development team I've ever worked on is what I'm on now -- seven developers, four on the server-side (including me) and three for the application on our wearable device (although we get to steal them sometimes). And one of the server-side folks came on four weeks ago.

And even at one point when we had the potential of bringing other folks temporarily on the team for our last three months before product intro, I resisted. Primarily because software isn't a generic thing you're building, it only makes sense in a context. And our containx (nursing homes) isn't something you can pickup overnight. So I saw that maybe we could get lots of code produced, but we'd be cleaning it up for the life of the product.

Anyway, what I wrote was primarily a response what I saw as some naive thinking. When someone says that a team of three people can do anything, I hear "I've never put a system into production." (Yes, it's hugely unfair.)

But reaction pieces aren't affirmative, they don't really tell you what a person thinks, just what he doesn't think. So here's what I think: small teams kick ass. Products designed and built initially by a small team tend to have a greater cohesion than those built by larger groups, and I think this is an overlooked benefit for maintenance programmers.

But small teams can by risky, too. Developers tend not to talk about risk because we think we can steamroll over it by heroics and cleverness. You have to be much more careful about hiring -- bad apples spoil any team, but they're immediately fatal to a small team. And it's even riskier if you need to move quickly -- it takes time to find the right people.

Of course, the alternative is risky as well. Hiring any warm body may seem productive at first ("we hit our hiring numbers!"), but it won't buy you success. And adding warm bodies to a project in trouble is a sure way to tank it.

A number of the strengths of small teams have a double-edge. For instance: on a small team it's easier to trust everyone, to know that they're going to do their job so you don't need to cover for them. But when something unexpected comes up there are fewer people to deal with it. So people tend to work longer hours. Which isn't so bad for a short time, but that has a bad habit of going longer than anticipated. Not so good for people with families.

Compared to this, choices among programming languages or even frameworks seem secondary. Or maybe teams choose these things to fit the folks working there? (If they're able.)

Posted from cwinters.com; read original

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