jonasbn's Friends' Journals http://use.perl.org/~jonasbn/journal/friends/ jonasbn's Friends' use Perl Journals en-us use Perl; is Copyright 1998-2006, Chris Nandor. Stories, comments, journals, and other submissions posted on use Perl; are Copyright their respective owners. 2012-01-25T01:59:21+00:00 pudge pudge@perl.org Technology hourly 1 1970-01-01T00:00+00:00 jonasbn's Friends' Journals http://use.perl.org/images/topics/useperl.gif http://use.perl.org/~jonasbn/journal/friends/ Finally, some Test::Builder2 examples! http://use.perl.org/~schwern/journal/40528?from=rss <p>For my PDX.pm presentation tonight on <a href="http://github.com/schwern/test-more/tree/Test-Builder2">Test::Builder2</a> I threw together some quick examples of some of its killer features, in particular demonstrating changing how Test::Builder2 behaves using method modifiers and applying object roles.</p><p>First, demonstrating end-of-assert actions, there's <a href="http://github.com/schwern/test-more/blob/Test-Builder2/examples/TB2/lib/TB2/DieOnFail.pm">die on fail</a> but even cooler is <a href="http://github.com/schwern/test-more/blob/Test-Builder2/examples/TB2/lib/TB2/DebugOnFail.pm">DEBUG on fail</a>! That's right, run your test in the debugger and have it automatically set a breakpoint on a failure. How cool is that?</p><p>I'm sure somebody with better debugger foo than I can make it even cooler and stop at the top of the assert stack rather than inside DebugOnFail.</p><p>The second is reimplementing <a href="http://search.cpan.org/perldoc?Test::NoWarnings">Test::NoWarnings</a> safely. <a href="http://github.com/schwern/test-more/blob/Test-Builder2/examples/TB2/lib/TB2/NoWarnings.pm">TB2::NoWarnings</a> demonstrates hooking into the start and end of the test as well as safely altering the number of tests planned by trapping the call to set_plan.</p><p>You can safely use them all together, though its a crap shoot if DebugOnFail or DieOnFail will trigger first.</p><p>While roles and method modifiers are relatively new to the Perl community, using them in lieu of designing my own event system for TB2 has two great advantages. First, I didn't have to design and debug my own event system.<nobr> <wbr></nobr>:) Second, rather than having to learn the quirks of a one-off system, you learn the quirks of Mo[uo]se and then can apply that knowledge all over the place.</p><p>There's <a href="http://github.com/schwern/test-more/issues/labels/Test-Builder2">a pile of stuff to be done in TB2</a>, a lot of them are fairly small and self contained. Have a look. Patches welcome.</p> schwern 2010-09-09T08:33:42+00:00 journal Test::Builder2 at 10k Feet http://use.perl.org/~schwern/journal/40527?from=rss <p>Here's a diagram of the "flow" of assert results through Test::Builder version 1.</p><blockquote><div><p> <tt>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.-------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| foo.t |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp;.-------------.&nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp;.----------------.<br>&nbsp; &nbsp; &nbsp;| Test::More&nbsp; |&lt;---------&gt;| Test::Whatever |<br>&nbsp; &nbsp; &nbsp;'-------------'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'----------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp;.---------------.&nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '----&gt;| Test::Builder |&lt;----'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '---------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.-----.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| TAP |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-----'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.---------------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; | Test::Harness |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '---------------'</tt></p></div> </blockquote><p>You write foo.t using Test::More and Test::Whatever. These both<br>use the same Test::Builder object. It spits out TAP which<br>Test::Harness converts into something human readable.</p><p>The big problem there is Test::Builder is monolithic. There's no<br>further breakdown of responsibilities. It only spits out TAP, and<br>only one version of TAP.</p><p>Here's what Test::Builder2 looks like:</p><blockquote><div><p> <tt>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.-------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.----------------| foo.t |-------------------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '-------'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.------------.&nbsp; &nbsp; &nbsp;.----------------.&nbsp; &nbsp; &nbsp;.------------------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; | Test::More |&nbsp; &nbsp; &nbsp;| Test::Whatever |&nbsp; &nbsp; &nbsp;| Test::NotUpdated |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '------------'&nbsp; &nbsp; &nbsp;'----------------'&nbsp; &nbsp; &nbsp;'------------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.----------------.&nbsp; &nbsp; &nbsp; &nbsp;.---------------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'----------&gt;| Test::Builder2 |&lt;------| Test::Builder |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'----------------'&nbsp; &nbsp; &nbsp; &nbsp;'---------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.--------------.&nbsp; &nbsp;<nobr> <wbr></nobr>.-------------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| TB2::History |&lt;---| TB2::Result |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'--------------'&nbsp; &nbsp; '-------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp;<nobr> <wbr></nobr>.--------------------------.&nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp;.---------------------.<br>&nbsp; &nbsp; | TB2::Formatter::TAP::v13 |&lt;-----'------&gt;| TB2::Formatter::GUI |<br>&nbsp; &nbsp; '--------------------------'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '---------------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp;<nobr> <wbr></nobr>.-------------------------------.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; | TB2::Formatter::Streamer::TAP |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; '-------------------------------'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.-----.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| TAP |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-----'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.---------------.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.-----------------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; | Test::Harness |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| Pretty Pictures |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '---------------'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-----------------'</tt></p></div> </blockquote><p>It starts out the same, foo.t uses a bunch of test modules<br>including Test::More and Test::Whatever using the same Test::Builder2<br>object, but it also uses Test::NotUpdated which is still using<br>Test::Builder. That's ok because Test::Builder has been rewritten in<br>terms of Test::Builder2 (more on that below).</p><p>Test::Builder2, rather than being a monolith, produces a<br>Test::Builder2::Result object for each assert run. This gets stored<br>in a Test::Builder2::History object for possible later use. It also<br>gets handed to a Test::Builder2::Formatter object, the default is<br>Test::Builder2::TAP::v13 which produces TAP version 13. This is fed<br>to a Streamer that prints it to STDOUT and STDERR which is read by<br>Test::Harness and made human readable.</p><p>Because Test::Builder2 is not monolithic, you can swap out parts. For<br>example, instead of outputting TAP it could instead hand results to a<br>formatter that produced a simple GUI representation, maybe a green<br>bar, or something that hooks into a larger GUI. Or maybe one that<br>produces JUnit XML.</p><p>Here's how Test::Builder and Test::Builder2 Relate.</p><blockquote><div><p> <tt>&nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.-----.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.-----.<br>&nbsp; &nbsp; &nbsp; &nbsp; | TB2 |&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;| TB1 |<br>&nbsp; &nbsp; &nbsp; &nbsp; '-----'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-----'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v<br>&nbsp; &nbsp;<nobr> <wbr></nobr>.-------------.&nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.--------------.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;.-------------.<br>&nbsp; &nbsp; | TB2::Result |-------&gt;| TB2::History |&lt;--------| TB2::Result |<br>&nbsp; &nbsp; '-------------'&nbsp; &nbsp; &nbsp; &nbsp; '--------------'&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.----------------.&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;'-------------&gt;| TB2::Formatter |&lt;--------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '----------------'<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;|<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;<nobr> <wbr></nobr>.--------.<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; | Output |<br>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; '--------'</tt></p></div> </blockquote><p>Test::Builder and Test::Builder2 coordinate their actions by sharing<br>the same History and Formatter objects. If you call TB1-&gt;ok() it<br>produces a Result object which it hands to the History singleton and<br>the Formatter singleton. If you call TB2-&gt;ok() it produces a Result<br>object which it hands to the same History and Formatter objects.</p><p>This allows most of the Test::Builder code to remain the same while<br>still coordinating with Test::Builder2. It also allows radically<br>different builders to be made without Test::Builder2 dictating how<br>they're to work.</p><p>The downside is that roles applied to Test::Builder2 will not effect<br>Test::Builder. Because of this, Test::Builder may become more closely<br>coupled with Test::Builder2 in the future.</p><p>Diagrams by <a href="http://search.cpan.org/dist/App-Asciio">App::Asciio</a>.</p> schwern 2010-09-09T08:15:22+00:00 journal A month of Test::Builder2 http://use.perl.org/~schwern/journal/40517?from=rss <p>I've had <a href="http://www.perlfoundation.org/test_builder_2">a grant open for Test::Builder2</a> for, oh god over two years now. Since I started it, Perl 6 has had a release! I think its the second oldest running dev grant.</p><p>I've cleared the decks of other responsibilities and can dedicate September to, if not finishing, then at least releasing something people can poke at. First alpha release was supposed to be "two weeks after the start" ha ha ha! oh god. The design has evolved and simplified greatly in the intervening two years, but its time to get something the hell out the door. At least a <a href="http://github.com/schwern/test-more/tree/Test-Builder2">Test::Builder2</a> Star if you will.</p><p>There's critical components missing. There's no diagnostics, YAML or otherwise. The issues with nested asserts are still congealing. Plans are not enforced. Result objects are in the middle of being remodeled... again. But Test::Builder is using what parts of Test::Builder2 are usable. Multiple output formats and streams work. Asserts can be nested in the common, simple cases without having to fiddle with $Level. And you can hook into various events.</p><p>Step one is I'm going to seal up what's there, write docs where they're missing, and release something.</p><p>A release before October or the grant dies.</p> schwern 2010-08-28T04:08:39+00:00 journal Amiga Ethernet http://use.perl.org/~scrottie/journal/40515?from=rss <p>Yesterday, I got my X-Surf 3cc Ethernet card I broke down and ordered for my Amiga 3000. There's some backstory about serial consoles, Sparcs, and the cluster, but it's not important. The 3000 was also packaged as a Unix machine, running a pretty standard port of SysV. It was the first Amiga standard with an MMU and SCSI. It'll also kick out 1280x resolution graphics at 2bpp. Commodore sold an Ethernet board for it along with Unix on tape.</p><p>The X-Surf is really an ISA card, probably NE2000, mounted in a little carrier. There are confusingly few pins attached and the logic on the carrier amounts to a few small 7400 series chips and one slightly larger chip that also couldn't possibly have enough logic on it to do what it does. And then just to convince you that your nuts, it adds an IDE port that alone has more lines than the one little adapter chip does. The Amiga really is a machine for psychopaths, by psychopaths. Everyone sits around all of the time trying to out psycho everyone else. Just take a look at the demo scene for the thing. Amiga virtually defined the demo scene.</p><p>I have/had Amiga OS 3.9 on the thing. 3.9 is post-Commodore death. Someone bought the rights and sold them and someone bought them and sold them and so on until a sue happy band of self righteous ruffians managed to convince the remaining user base buying the rights at garage sale prices entitled them to be king of the squalid kingdom so that they could go around lynching anyone else trying to do anything for the Amiga. Anyway, OS 3.9 is pretty recent as far as Amiga stuff goes, even though it's ten years old. Most people stopped at 3.1. 3.9 only came out on CD-ROM. The 3000 doesn't have a bay but it does have SCSI, so the CD-ROM, when needed, gets hung off the side with the case open. I could also set up an enclosure and plug it into the back. I could also probably buy one of those.</p><p>X-Surf's stuff did not want to install.</p><p>X-Surf actually had an installer, which is impressive. AmigaOS 3.x has a scripting language for installers and an interpreter for that. This installer gave you the choice of two TCP stacks. AmigaOS 3.9 comes with a TCP stack but you can still swap it out. It's a bit Windows 3.1-like in that regard. The options are GENESiS/AmiTCP and Miami. GENESiS, the AmiTCP configurerer and dialer that cames with AmiTCP, was shipped in a version requiring libraries not included in AmigaOS3.9 so it wouldn't run. AmiTCP would, and AmiTCP was on the HD, though buried a bit. Miami is shareware/crippleware. It required the same library, MagicUI, that I didn't have.</p><p>I spent hours sorting out what required what and what I did and didn't have and how these various packages worked and fit together. That's ignoring the device driver for the ethernet card which is straight forward. The Amiga has a directory for libraries (which end in<nobr> <wbr></nobr>.library; the Unix terseness is missing from AmigaOS even though a lot of the feel is there). AmigaOS3.9 also won't read iso9660 filesystem CDs. Perhaps some BoingBag update fixes that but the BoingBag updates themselves are large<nobr> <wbr></nobr>.lha archives. I'm avoiding plugging the serial line into a Unix machine and speaking kermit or zmodem or something to transfer stuff. I've been down that road. Eventually I burned AmigaSYS4, a version of AmigaOS3.9 with lots of add-ons and the various BoingBag updates on it, stick it in the Amiga, and was able to steal MUI off of it and get both TCP stacks running.</p><p>Amiga programmers love to do ports of Unix software and add GUIs. They've been doing this for ages. They've had gcc since the early ages of gcc, and I ran the Amylaar MUD driver on AmigaOS 1.3 to do development locally, also in the dark ages. Kicking around on aminet.net from the Amiga, I see PHP, MySQL, Apache, bittorrent, Python, bind9, samba, VNC, and all sorts of stuff. No one ports just the client. If they port the client, they port the server, too. In the case of AmiTCP, the suite of utilities you'd expect are there, such as host, finger, traceroute, and so on, but to configure TCP/IP, you run a little GUI program and it asks you questions. It took Linux ages to get to this point and Amiga was doing it long before. One of the extras on the Extras disc, even as far back as 1.3, was a version of emacs with drop down menus.</p><p>Completely unsurprisingly, the 16mhz 68030 processor running AWeb (which does some JavaScript) is vastly faster than firefox on my 1.2ghz Centrino Linux machine. Amiga programmers do not write slow software. It's entirely against their nature. Threading is fantastic. It'll do downloads, render several jpgs in the page, update the page layout as HTML comes across, and never lose snappy UI responsiveness. On firefox, I yank on the scrollbar only to have it ignore me and snap back, or else the scroll bar doesn't move at all, or the whole thing just goes away for a few heart sinking seconds, making me wonder if it just crashed.</p><p>My ambition is to get a desk in a shared office space going and stick this baby there with an updated video card that does high res, high bit depth graphics. If I'm willing to start replacing and upgrading chips on the motherboard, I can take the thing up to a gig of RAM, too, and NetBSD supports it if I ever decide I want to see how firefox runs on a 16mhz processor. What I'm really hoping for is someone to take the latest Coldfire chips from Motorola's spin off, Freescale, and do an 800mhz accelerator card for the Amiga 2000/3000/4000. That would RULE.</p><p>-scott</p> scrottie 2010-08-25T20:09:48+00:00 journal Will parrot be the last one standing? http://use.perl.org/~nicholas/journal/40509?from=rss <p>I'm a bit behind the times here, but I read today that one of the two remaining developers of IronRuby has left Microsoft:</p><blockquote><div><p>Overall, I see a serious lack of commitment to IronRuby, and dynamic language on<nobr> <wbr></nobr>.NET in general. At the time of my leaving Tomas and myself were the only Microsoft employees working on IronRuby.</p></div></blockquote><p> <a href="http://blog.jimmy.schementi.com/2010/08/start-spreading-news-future-of-jimmy.html">http://blog.jimmy.schementi.com/2010/08/start-spreading-news-future-of-jimmy.ht<nobr>m<wbr></nobr> l</a>*</p><p>So if Microsoft's interest in dynamic languages is wilting, and Oracle's litigation scares everyone away from Java, will that leave <a href="http://parrot.org/">Parrot</a> as the last one standing?</p><p> <small>* yep, that's a formatting bug. I assume that it's not worth reporting while the site's future is unclear.</small> </p> nicholas 2010-08-20T09:37:19+00:00 journal Alien::SVN - new release, new management http://use.perl.org/~schwern/journal/40503?from=rss <p>Those of you still stuck using Subversion will be happy to find <a href="http://search.cpan.org/~mlanier/Alien-SVN-1.6.12.0/">a new release of Alien::SVN</a>. It drags it forward to 1.6.12, doesn't do much else.</p><p>Also, Alien::SVN has finally found a new manager! From out of the blue comes <a href="http://search.cpan.org/~mlanier/">Matthew Lanier</a> with a patch and the will and a PAUSE ID. He'll be taking care of things from now on. Its his first CPAN module, be gentle. Godspeed, Matthew.</p> schwern 2010-08-18T22:33:29+00:00 journal How I spent my day today (or, slowass.net pops a hole) http://use.perl.org/~scrottie/journal/40501?from=rss <p>1. Ran backups<br>2. Verified integrity of ssh on my local system versus last backup; changed local passwords<br>3. Verified integrity of my linode chpass with md5sum versus previous backup<br>4. Locked accounts; fixed changes to shell for system programs, removed additional accounts, changed passwords<br>5. Killed root processes and shells; accounted for all of the shells and processes in ps<br>6. Compared md5sums of everything in ps, login shells, rsync, inetd, su, vmlinuz, ps and various things between previous backup and current<br>7. compared nmap to netstat -lnp; accounted for netstat -lnp entries<br>8. Ran find to find setuid/setgid programs; verified no additional ones exist; ran md5sum against existing ones<br>9. Replace sshd, ssh and their config files and host keys; restarted sshd; relogged and changed passwords<br>10. Upgrade sshd<br>11. Killed<nobr> <wbr></nobr>.ssh directories<br>12. Temporarily took some services down until I can decide if I trust/replace them (squid, cron, sendmail)<br>13. diff -r'd between the two backups; read through the output to account for all changes to the system (new files and changed files) (several notable)<br>14. Ran find to find world writable files; ran find to find device files in the wilds of the filesystem</p> scrottie 2010-08-17T05:30:44+00:00 journal CPAN Testers 2.0: The death of via email is wrong. http://use.perl.org/~jk2addict/journal/40488?from=rss <p>I finally got around to installing perlbrew, 4 flavors of perl and updating some modules for recent perls. I've been sending a lot of email test reports lately.</p><p>Last night I got the email from bitbucket about CPAN Testers 2.0 and the death of sending reports via email with wiki links/instructions on how to setup<nobr> <wbr></nobr>.cpanreports/config.ini for a metabase id/transport via HTTP.</p><p>This is all well and good, but it feels wrong to me. I use CPAN::Mini. The point of which is partly to have CPAN when you're not online. The same reason I use git. With SMTP emails I could just queue up test reports in the local postifx and they would get delivered later when I'm online.</p><p>Now, that's is no more. I'm forced to be online to send HTTP reports. Seems like a bad idea. NOw, the only thing I can do is toggle off reporting when I'm offline, which really means I'll hate doing that and just turn off reporting all together.</p><p>Why did reports via email have to go away?</p> jk2addict 2010-08-10T02:49:45+00:00 journal Test::Builder2::Design http://use.perl.org/~schwern/journal/40487?from=rss <p>In an effort to shed some light on what Test::Builder2 is about, I took a few hours and performed a brain dump about its goals and design. You can see the result in the new <a href="http://github.com/schwern/test-more/blob/Test-Builder2/lib/Test/Builder2/Design.pod">Test::Builder2::Design</a> document.</p><p>The key design goals are 1) that it has to work, 2) that it has to work everywhere and 3) that it has to test everything. This throws out a lot of 98% solutions.</p> schwern 2010-08-10T02:31:05+00:00 journal My reply to Removing database abstraction http://use.perl.org/~scrottie/journal/40482?from=rss <p>My longwinded response to http://blogs.perl.org/users/carey_tilden/2010/08/removing-database-abstraction.<nobr>h<wbr></nobr> tml :</p><p>Don't get trapped in the mindset of "I have to use X because if I don't, I'm doing it wrong". Quite often, if you don't use X, it's entirely too easy to do it wrong if you don't know what you're doing. You probably don't want to re-implement CGI parameter parsing, for example. But that's not the same thing as saying that you should always use CGI because it's a solved problem so never do anything else. Nothing is a solved problem. mod_perl is a valid contender to CGI and now Plack is a valid contender to mod_perl. FastCGI was and is a valid contender to mod_perl and servers like nginx do awesome thing. Yet, tirelessly, the fans of one explain that the competing ideas are somehow not valid.</p><p>Sorry, I'm trying to do proof by analogy here. It isn't valid except to the degree that it is. I'll get to databases in a minute.</p><p>Quick recap: there are lots of valid approaches; using an alternative is not the same as re-inventing the wheel.</p><p>Furthermore, the heaviest technology is seldom the long term winner. Witness the return to lighter HTTP pipelines. For ages, Apache boasted being a bit faster than IIS, in response to which I could only wonder why Apache was so slow.</p><p>Okay, back to databases. DBIx::Class to a relational database is a valid option. It's also very heavy. It alo doesn't really let you scale your web app out unless the database in question is DB2, Oracle, or one of a few of those that runs on a cluster with a lot of processors rather than just one computer. Otherwise you've just added a new bottleneck. DBIx::Class makes it harder to do real relational work -- subqueries, having, or anything hairy. At the very least, you have to create a class file with a lot of boilerplate, reference that file from other files that you made or generated, and stuff the same SQL into there. Abstracting the querying away in simple cases makes it easier to query the database without thinking about it. This leads you to query the database without thinking about it. That's a double edged sword. In some cases, that's fantastic.</p><p>Lego blocks make it easy to build things but you seldom buy home appliances built out of Legos. Even more so for Duplo blocks. Some times easy tools are in order; some times, low level engineering with an RPN HP calculator is absolutely in order.</p><p>Okay, I'll get back to databases in a minute here, but I want to talk about something outrageous for a moment -- not using a relational database at all.</p><p>I wrote and use Acme::State for simple command line and daemonized Web apps. It works well with Continuity and should work with the various Coro based Plack servers for the reason that the application stays entirely in one process. All it does is restore state of variables on startup and save them on exit or when explicitly requested. It kind of goes overboard on restoring state and does a good enough job that it breaks lots of modules if not confined to your own namespace, hence the Acme:: designation.</p><p>Similarly, people have used Data::Dumper or Storable directly (Acme::State uses Storable under the hood) to serialize datastructures on startup and exit. In AnyEvent frameworks, it's easy to set a timer that, on expiration, saves a snapshot. Marc Lehmann, the man who created the excellent Coro module, has patches to Storable to make it reenterant and incremental, so that the process (which might also be servicing network requests for some protocol) doesn't get starved for CPU while a large dump is made. His Perl/Coro based multiplayer RPG is based on this idea. With hundreds of users issuing commands a few times a second, this is the only realistic option. If you tried to create this level of performance with a database, you'd find that you had to have the entire working set in RAM not once but several times over in copies in parallel database slaves. That's silly.</p><p>You can be very high tech and not use a database. If you're not actually using the relational capabilities (normalized tables, joining tables, filtering and aggregating, etc), then a relational database is a slow and verbose to use (even with DBIx::Class) replacement for dbmopen() (perldoc -f dbmopen, but use the module instead). You're not gaining performance, elegance or scalability, in most cases. People use databases automatically and mindlessly now days to the point where they feel they have to, and by virtue of having to use a database, they have to ease the pain with an ORM.</p><p>Anytime someone says "always", be skeptical. You're probably talking to someone who doesn't understand or doesn't care about the tradeoffs involved.</p><p>Okay, back to databases. Right now, it's trendy to create domain specific languages. The Ruby guys are doing it and the Perl guys have been doing it for ages. Forth was created around the idea -- the Forth parser is written in Forth and is extensible. Perl 5.12 lets you hijack syntax parsing with Perl in a very Forth-ish style. Devel::Declare was used to create proper argument lists for functions inside of Perl. There's a MooseX for it and a standalone one, Method::Signatures. That idea got moved into core. XS::APItest::KeywordRPN is a demo. Besides that, regular expressions and POD are two other entire syntaxes that exist in<nobr> <wbr></nobr>.pl and<nobr> <wbr></nobr>.pm files. It's hypocritical to say that it's somehow "bad" to mix languages. It's true that you don't want your front end graphic designer editing your<nobr> <wbr></nobr>.pl files if he/she doesn't know Perl. If your designer does know Perl, and the code is small and doesn't need to be factored apart yet, what's the harm? It's possible to write extremely expressive code mixing SQL and Perl. Lots of people have written a lot of little wrappers. Here's one I sometimes use:</p><p>http://slowass.net/~scott/tmp/query.pm.txt</p><p>Finally, part of Ruby's appeal -- or any new language's appeal -- is lightness. It's easy to keep adding cruft, indirection, and abstraction and not realize that you're slowly boiling yourself to death in it until you go to a new language and get away from it for a while. The Ruby guys, like the Python guys before them, have done a good job of building up simple but versatile APIs that combine well with each other and keep the language in charge rather than any monolithic "framework". Well, except for Rails, but maybe that was a counter example that motivated better behavior. Look at Scrapi (and Web::Scraper in Perl) for an example.</p><p>Too much abstraction not only makes your code slow but it makes it hard to change development direction in the future when something cooler, faster, lighter and more flexible comes out. Just as the whole Perl universe spent ten years mired down in and entrenched in mod_perl, so is there a danger that DBIx::Class and Moose will outlive their welcome. POE, which was once a golden child, has already outlived its welcome as Coro and AnyEvent stuff has taken off. Now there are a lot of Perl programs broken up into tiny non-blocking chunks that are five times as long as they could be, and the effort to move them away from POE is just too great. The utility of a package should be weighed against the commitment you have to make to it. The commitment you have to make to it is simply how much you have to alter your programming style. With Moose as with POE, this degree is huge. DBIx::Class is more reasonable. Still, it's a cost, and things have costs.</p><p>Thank you for your article.</p><p>Regards,<br>-scott</p> scrottie 2010-08-06T21:53:04+00:00 journal Method::Signatures returns! 5.12, func() and fast! http://use.perl.org/~schwern/journal/40474?from=rss <p>Chip submitted a minor performance patch to Method::Signatures today. That drove me to push out <a href="http://github.com/schwern/method-signatures/blob/v20100730/Changes">a new release</a> making it friendly to 5.12 and adding func() for non methods!</p><p> &nbsp; &nbsp; &nbsp; &nbsp; func hello(:$greeting = "Hello",<nobr> <wbr></nobr>:$place = "World") {<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; print "$greeting, $place!\n";<br> &nbsp; &nbsp; &nbsp; &nbsp; }</p><p> &nbsp; &nbsp; &nbsp; &nbsp; hello( place =&gt; "Earth" );</p><p>For those who don't know, one of the neato features of <a href="http://search.cpan.org/perldoc?Method::Signatures">Method::Signatures</a> is that it can <a href="http://search.cpan.org/~mschwern/Method-Signatures-20090620/lib/Method/Signatures.pm#Aliased_references">alias references</a> to make working with references less of a trial:</p><p> &nbsp; &nbsp; &nbsp; &nbsp; func popn(\@array, $howmany) {<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; return splice @array, -$howmany;<br> &nbsp; &nbsp; &nbsp; &nbsp; }</p><p> &nbsp; &nbsp; &nbsp; &nbsp; my @stuff = (1,2,3,4,5);<br> &nbsp; &nbsp; &nbsp; &nbsp; my @last_three = popn(\@stuff, 3); # 3,4,5<br> &nbsp; &nbsp; &nbsp; &nbsp; print @last_three;</p><p>It does this with the amazing <a href="http://search.cpan.org/perldoc?Data::Alias">Data::Alias</a> module. Unfortunately, 5.12 broke its black magic and its non-trivial to fix. Method::Signatures now makes Devel::Alias an optional dependency. If its available, it'll use it. Otherwise, no aliasing for you.</p><p>But that's ok, because perl5i makes working with references enjoyable. And while perl5i is adding its own simple signatures, they're forward compatible with Method::Signatures! They play together, so if you want perl5i and the full power of Method::Signatures you can have them.</p><p> &nbsp; &nbsp; &nbsp; &nbsp; use perl5i::2;<br> &nbsp; &nbsp; &nbsp; &nbsp; use Method::Signatures;</p><p> &nbsp; &nbsp; &nbsp; &nbsp; func echo($message is ro) {<br> &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; say $message;<br> &nbsp; &nbsp; &nbsp; &nbsp; }</p><p>Just make sure you load MS after perl5i. The last one loaded wins.</p><p>Finally, I was comparing Method::Signatures with MooseX::Method::Signatures and made a disturbing discovery. I always new MooseX::Method::Signatures would have a performance penalty, it does more checks than Method::Signatures, I just didn't realize how bad it was.</p><p>Here's comparing an empty signature: <code>method foo() {}</code>.</p><blockquote><div><p> <tt>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rate&nbsp; &nbsp; MMS&nbsp; &nbsp; &nbsp;MS&nbsp; &nbsp; Std<br>MMS&nbsp; &nbsp; 3207/s&nbsp; &nbsp; &nbsp;--&nbsp; -100%&nbsp; -100%<br>MS&nbsp; 1498875/s 46644%&nbsp; &nbsp; &nbsp;--&nbsp; &nbsp; -1%<br>Std 1508351/s 46940%&nbsp; &nbsp; &nbsp;1%&nbsp; &nbsp; &nbsp;--</tt></p></div> </blockquote><p>That's showing MooseX::Method::Signatures is 450x slower than either Method::Signatures or a normal method call creaking out a mere 3500 method calls per second as compared to the 1.5 million it should be doing. And that's for a method with an empty signature!</p><p>To be clear, that's the speed of calling a method, not compiling them.</p><p>Here's one comparing a simple signature that requires a check, so MS can't optimize it away: <code>method foo($arg!) { return $arg + 1 }</code> That's a required positional argument.</p><blockquote><div><p> <tt>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Rate&nbsp; &nbsp; MMS&nbsp; &nbsp; &nbsp;MS&nbsp; &nbsp; Std<br>MMS&nbsp; &nbsp; 2928/s&nbsp; &nbsp; &nbsp;--&nbsp; -100%&nbsp; -100%<br>MS&nbsp; &nbsp;983127/s 33481%&nbsp; &nbsp; &nbsp;--&nbsp; &nbsp; -2%<br>Std 1005357/s 34240%&nbsp; &nbsp; &nbsp;2%&nbsp; &nbsp; &nbsp;--</tt></p></div> </blockquote><p>3000 method calls instead of a million.</p><p>Now I'm the first to counter arguments bemoaning method call overhead. Usually it doesn't matter. Usually the extra cost of calling a method and checking arguments is insignificant compared to what that method actually does. And MooseX::Method::Signatures has features Method::Signatures does not, most significantly type checking. But my god! Three orders of magnitude of performance lost! And its not even using the extra MMS features. That's just too much.</p> schwern 2010-07-31T00:49:55+00:00 journal DEFCON, day 1 http://use.perl.org/~scrottie/journal/40473?from=rss <p>Basically no mischief or craziness. Having DEFCON at a casino did to it exactly what I would have expected. No money pots to eat the cockroach, no naked fire jugglers, no getting thrown in the pool, no parties by the pool.</p><p>Bros outnumber the blackshirts now. They're talking loudly and proudly about how little they know and care.</p><p>Kilts are representing, too. The freaks are here. There's a Japanese gang dressed in kimonos. Some other Japanese guys walked by talking vigorously amonst themselves, laughing and pointing. Punks with combs, raisers and hairspray are in the contest area/lounge dispensing mohawks. They have their own official area. Strange hats abound. One kid has a fez. There are BDUs and lab coats. Lots of colored hair.</p><p>Aha! Finally spotted someone I knew -- Kevin, a friend of Ernie's, who also worked in the gaming industry, but on a different side of it.</p><p>People are sitting next to me reading long hex strings from the "background" of the talks description book.</p><p>They ran out of badges as usual. My flight got delayed two hours which seriously cut into my time here.</p><p>"My only crime is that of outsmarting you"... shirts have slogans.</p><p>There's a lot less interesting in WiFi and a lot more in smartphones. The common area is woefully inadequate.</p><p>UnixSurplus is here again and people are packing in to see old Unix hardware. Some people are going to be coming home with O2s.</p><p>More later, perhaps.</p><p>-scott</p> scrottie 2010-07-30T19:43:53+00:00 journal Perl 6 Is The Language Your Language Could Smell Like http://use.perl.org/~schwern/journal/40472?from=rss <p><a href="http://www.youtube.com/watch?v=owGykVbfgUE">Hello programmers</a>. Look at your code, now at Perl 6, now back at your code, now back at Perl 6! Sadly, your code is not written in Perl 6. But if you use <a href="http://rakudo.org/announce/rakudo-star/2010.07">Rakudo Star</a> then Perl 6 is the language your code could be written in!</p><p><a href="http://github.com/rakudo/star/downloads">Now Microsoft scented!</a></p> schwern 2010-07-29T19:24:09+00:00 journal Some you win, some you loose http://use.perl.org/~nicholas/journal/40467?from=rss <p>So, my attempt to avoid <a href="http://www.lightbluetouchpaper.org/2010/01/26/how-online-card-security-fails/">3D Secure</a> was successful, but seems to have had the unintended side effect that I <a href="http://conferences.yapceurope.org/ye2010/news/616">sold my soul for 3 days</a>.</p><p>I feel that I have to categorically deny that my product roadmap is in doubt, and that the rumours of forking me to regain control are completely unfounded, and unworthy of any further comment.<nobr> <wbr></nobr>:-)</p><p>See you all at <a href="http://conferences.yapceurope.org/ye2010/">YAPC::Europe</a> next week. Right now, there's <a href="http://conferences.yapceurope.org/ye2010/news/617">another free ticket up for grabs</a>, thanks to <a href="http://www.shadowcat.co.uk/">Shadowcat</a>.</p> nicholas 2010-07-28T19:50:24+00:00 journal OpenSSI cannot find NIC with static node configuration http://use.perl.org/~scrottie/journal/40446?from=rss <p>Pasting an email reply since everyone seems to be stumbling over this one:</p><p>----</p><p>I've had this problem too.</p><p>This happens when the driver for the NIC on that machine isn't included in<nobr> <wbr></nobr>/etc/mkinitrd/modules. When the node boots, it can't find the NIC card<br>because it doesn't have a driver for it, and since it can't find the NIC<br>card, it doesn't know the MAC address, and without the MAC address, it<br>can't configure the node. Without the NIC card, it can't connect to the<br>initnode.</p><p>You can add the names of the NIC devices for all of the machines during<br>install, or you can add them before you boot the other machines into the<br>cluster and then run 'mkinitrd -o<nobr> <wbr></nobr>/boot/initrd.img-2.6.14-ssi-686-smp 2.6.14-ssi-686-smp'<br>(adjusted to match your kernel version, see 'uname -a') and run 'ssi-ksync'.</p><p>It's possible to add the correct device names and rebuild initrd but still<br>the node won't find the NIC or MAC address. For some reason, some drivers<br>just don't work correctly with how OpenSSI configures nodes. The e100 and<br>e1000 don't work correctly with OpenSSI for configuring nodes. I got a<br>bunch of 3com 3c509 cards and stuck those in the nodes and use only those<br>for the cluster interconnect, for now. Later I hope to get Infiband going.</p><p>So, make sure<nobr> <wbr></nobr>/etc/mkinitrd/modules has the correct driver in it,<br>rebuild initrd, ssi-sync, and if all else fails, use some old 3com<br>cards.</p><p>Good luck!<br>-scott</p> scrottie 2010-07-14T18:10:34+00:00 journal "def" or "func"? http://use.perl.org/~schwern/journal/40444?from=rss <p>perl5i 2.3.0_01 now has <a href="http://twitter.com/perl5i/status/18391811333">basic methods and subroutine signatures</a> with code basically lifted straight from <a href="http://search.cpan.org/dist/Method-Signatures-Simple">Method::Signatures::Simple</a>. <a href="http://search.cpan.org/dist/MooseX-Declare">MooseX::Declare</a> got me addicted, now I want them everywhere.</p><blockquote><div><p> <tt>use perl5i::2;<br> &nbsp; <br>def add($this, $that) {<br>&nbsp; &nbsp; return $this + $that;<br>}<br> &nbsp; <br>method new($class: %args) {<br>&nbsp; &nbsp; return bless \%args, $class;<br>}<br> &nbsp; <br>my $echo = def($arg) { return $arg };</tt></p></div> </blockquote><p>Its alpha for two reasons. First, I don't have time right now to really thoroughly test it, but I really want it.</p><p>Second, overriding "sub" is hard. <a href="http://search.cpan.org/dist/signatures">Its been done</a> but its a bit twitchy. Defining a new keyword is easy(er). So what should that keyword be? I've come up with two that have good arguments. "def" and "func". Both are short. "def" has the benefit of being used by other programming languages a Perl programmer is likely to encounter and not hate (Python, Ruby, Scala, Groovy). "func" is nice because it pretty clearly means "function" whereas "define" is a bit ambiguous.</p><p>perl5i currently does both. Only one will survive in version 3 (the other will be deprecated). Before you comment on which is your favorite, try it for a little bit. I found a difference between what I thought I like and what I actually use.</p> schwern 2010-07-13T00:06:57+00:00 journal Perl 6 Design Minutes for 30 June 2010 http://use.perl.org/~chromatic/journal/40433?from=rss <p>The Perl 6 design team met by phone on 30 June 2010. Allison, Patrick, and chromatic attended.</p><p> <strong>Allison:</strong> </p><ul> <li>working on Parrot packages for Debian experimental</li><li>seems like a good idea to do that before the 2.6 supported release</li><li>there was also a request for Rakudo packages</li><li>not sure if I'm the best person to do it</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>I'm sure we should package Rakudo Star</li></ul><p> <strong>Allison:</strong> </p><ul> <li>Debian had a packager for those, but I haven't looked at the packages</li><li>this'd be an early run of what we'll do with Rakudo Star</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>we're not quite ready for packaging that yet</li><li>maybe a couple of weeks</li><li>finished the <code>List</code> and <code>Iterator</code> types for the #30 release</li><li>adjusted Rakudo's <code>Associative</code> and <code>Positional</code> roles</li><li>much cleaner implementation now</li><li>that'll require a few small spec changes</li><li>redid Rakudo's container types</li><li>more robust</li><li>preparing for autovivification of hashes and arrays</li><li>expect to finish those in the next couple of days</li><li>there was no container model previously; the code was consequently crufty</li><li>lots of cleanup of incorrect assumptions</li><li>Rakudo lists are now properly lazy</li><li>comment syntax fixed</li><li>ROADMAP updated</li><li>fixed the meaning of <code>Nil</code>; it's defined, not undefined</li><li>added the sink prefix (?)</li><li>fixed setting of <code>$!</code> </li><li>started fixing bugs and closing tickets on Monday, did 15 or 20</li><li>mostly already fixed in the previous couple of weeks</li><li>looking at the implementation of the series operator</li><li>spec is self-contradictory or ambiguous or both</li><li>waiting for Larry's clarification</li><li>fixed a bug in <code>$*ARGFILES</code> </li><li>had a nice contribution of that implementation last week</li><li>that behavior works on any set of files, not just those on the command line</li><li>working on autoviv</li><li>have some regex backtracking bugs to fix</li><li>will work on closures after that</li><li>put together three new YAPC presentations</li><li>the Rakudo Star presentation will become a video cast or a blog post or both</li></ul><p> <strong>c:</strong> </p><ul> <li>worked on a slew of Parrot optimizations for Rakudo</li><li>have a few more to go</li><li>might have to create a Rakudo branch temporarily</li><li>will try to help merge the new GC</li><li>working on a metamodel for Parrot objects, informed by Perl 6 and Moose</li></ul> chromatic 2010-07-03T08:13:30+00:00 journal Modern Perl: The (Draft) Book http://use.perl.org/~chromatic/journal/40423?from=rss <p>This took longer than I expected, but <a href="http://www.modernperlbooks.com/mt/2010/06/modern-perl-the-book-the-draft.html">the draft of the Modern Perl book is available for review</a>. I'm especially interested in hearing from people who don't consider themselves expert Perl 5 programmers. The goal of the book is to explain how Perl 5 works (and how to write Perl 5 effectively) to help novices become adepts.</p> chromatic 2010-06-28T23:43:33+00:00 journal Where The Hell Is Test::Builder2? http://use.perl.org/~schwern/journal/40421?from=rss <p>My progress and communication about the Test::Builder2 grant has been nothing short of appalling. There is a sort of herky-jerky progress where I figure out a design problem, push the code forward, then remember a use-case that throws a wrench in the whole design and the whole thing comes to a screeching halt again.</p><p>At the QA hackathon we elegantly solved the problem of things like <a href="ahref=">die-on-fail and Test::NoWarnings</a> but then ran afoul of things like Test::Warn and Test::Exception which runs tests inside of tests but those aren't actually part of the test stack.</p><p>Confused? I'll post more about it another time. Point is, TB2 continues to move forward, its just that there's long periods of rumination between sprints of development. And I get distracted by other projects. At this rate I'll be collecting Social Security before I collect the second half of the grant. I really want TB2 to happen, but something decisive has to be done. I work best with hard deadlines, so the plan is to clear a month for working mostly on TB2. A lot of the wibbling is trying to come up with the most elegant solution, but I usually have a less than elegant way to solve it and move forward. If its between an elegant TB2 that doesn't exist and a less elegant TB2 that does, well, go with the one that exists. With the way my schedule is looking, that will probably be mid-August to mid-September. If that doesn't produce an alpha, then I'll kill the grant.</p><p>That doesn't mean TPF gets nothing for your money. Chunks of TB2 can be harvested to improve TB1. Specifically, the TB2 formatting and history objects. The TB2 formatter makes the guts of TB1 cleaner, and it also allows it to produce something other than TAP. Used together, history and formatter allows non-Test::Builder based test frameworks to work together with Test::Builder providing even more flexibility. This is <a href="http://github.com/schwern/test-more/blob/Test-Builder2/lib/Test/Builder.pm">already done in the TB2 branch</a>.</p><p>Looking at the grant deliverables, most of it is done:</p><blockquote><div><p> <tt>* Split up global shared Test resources into individual objects<br>&nbsp; &nbsp; * The test counter<br>&nbsp; &nbsp; * The output filehandles<br>&nbsp; &nbsp; * The plan<br> &nbsp; <br>* Allow hooks for global beginning and end of test functions.<br>&nbsp; &nbsp; * Ensure multiple hooks "stack"<br>&nbsp; &nbsp; * die on fail<br>&nbsp; &nbsp; * debug on fail<br> &nbsp; <br>* Hooks for global beginning and end of test actions<br>&nbsp; &nbsp; * Example: A safer Test::NoWarnings<br>&nbsp; &nbsp; * Example: Don't cleanup temp files on failure so they can be debugged<br> &nbsp; <br>* Allow for test output other than TAP<br> &nbsp; <br>* Allow another Test::Builder-like module to work in the same process<br>&nbsp; as Test::Builder (for example, sharing the counter).<br> &nbsp; <br>* Rewrite Test::Builder in terms of Test::Builder2.</tt></p></div> </blockquote><p>Here's what's not complete:</p><blockquote><div><p> <tt>* Split up localizable behaviors into objects<br> &nbsp; <br>* Allow individual test modules to locally override Test::Builder2 behaviors<br> &nbsp; <br>* Allow test modules to globally override Test::Builder2 behaviors<br>&nbsp; &nbsp; * How the plan works</tt></p></div> </blockquote><p>Since I'm not writing to the letter of the law, <a href="http://github.com/schwern/test-more/issues/labels/Test-Builder2">there's more than that to be done before release</a>, but the project does move.</p> schwern 2010-06-27T19:16:09+00:00 journal The Post-YAPC Plan http://use.perl.org/~schwern/journal/40420?from=rss <p>I spent most of YAPC::NA mildly sick, sleep deprived and writing talks. Each of those things alone isn't so bad, but put all together meant I had time and energy enough to do my talks, discuss with people after, and that's about it. As a result, I was kind of dead in the head most of the time and didn't do a whole lot of interaction with people. I didn't feel like I got the most out of the one opportunity a year I get to hang out with huge gobs of Perl folk.</p><p>One of the things which I wanted to do at YAPC was get <a href="http://gitpan.integra.net/">gitpan</a> restarted. It can run right now, but the code is a mess and needs to be babied. It needs a rewrite. That rewrite was supposed to happen at YAPC but see above. I'm doing that now, using MooseX::Declare, perl5i and Path::Class just to mess around with them seriously. Also log4perl, which I'm finally learning a decade late. Its fun, far more pleasant than knocking it together without, once you learn to cope with Moose's idiosyncrasies. Better to learn the quirks of one complete system than nine incomplete ones.</p><p>That's what's absorbing my time right now. After that I want to add subroutine signatures to perl5i and the <a href="http://piratepad.net/ULub7Vjsgn">&#252;ber file and directory objects</a>. They were supposed to be in, at least as a prototype, by YAPC but that didn't work out. Using MooseX::Declare, Path::Class and perl5i together has me drooling for them.</p><p>Will Coleda, representing the TPF, found me at YAPC and mercifully did not break my legs. We hashed out a plan to make a last stab at Test::Builder2 before calling the grant done. That's not going to happen until August, I'll post about that later.</p><p>Oh, and I have a talk to do at OSCON about how <a href="http://www.oscon.com/oscon2010/public/schedule/detail/14113">the world is going to end in 2038</a> assuming <a href="http://www.youtube.com/watch?v=ZW2qxFkcLM0">2012 doesn't claim the prize first</a>. And a two part <a href="http://opensourcebridge.org/proposals/420">Git tutorial for Drupal programmers</a> that I'm developing into a commercial class. And two paid clients to keep happy.</p><p>One thing I *don't* have to worry about is MakeMaker. Gird your loins, MakeMaker has provisionally been handed off to Matt Trout. Maybe I need to worry about it more...</p> schwern 2010-06-27T18:34:30+00:00 journal Perl 6 Design Minutes for 16 June 2010 http://use.perl.org/~chromatic/journal/40419?from=rss <p>The Perl 6 design team met by phone on 16 June 2010. Larry, Allison, Patrick, Will, and chromatic attended.</p><p> <strong>Larry:</strong> </p><ul> <li>documented <code>TOP</code> (again), and explained how parsing is initiated and how it actually works</li><li>series operator (<code>...</code>) now picks a monotonic function when using single characters as endpoints</li><li>STD can now catch duplicates involving <code>proto</code>s as well as <code>only</code>s</li><li>STD no longer advises removal of parens on spaceless <code>sub()</code> declaration</li><li>mostly advised sorear and pmichaud</li><li>Stefan is finishing the boostrap of the STD parser</li><li>also working on adding a parallel NFA and DFA engine</li><li>no, he doesn't want to generate all the states in advance</li><li>it works faster lazily</li></ul><p> <strong>Allison:</strong> </p><ul> <li>working on chroot environments with something more secure than chroot</li><li>relevant to building Parrot packages</li><li>looking at some bugs for Will</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>Rakudo developers decided not to make extra special effort to make a June release of Rakudo Star</li><li>the calendar works against us</li><li>the new date for the release is July 29</li><li>we're I comfortable with hitting that target</li><li>we won't be happy with the results of moving heaven and earth to release in June</li><li>there are lots of advantages</li><li>one disadvantage is not having Rakudo Star at YAPC::NA</li><li>one big advantage is using the supported Parrot 2.6 release as the basis</li><li>I'll write a post outlining the plan in the next couple of days</li><li>otherwise working on lists and interators in Perl 6 and Rakudo</li><li>after deciding to make iterators immutable, Larry and I realized that solves many problems</li><li>everything works out as plain as day after that</li><li>very happy with that design</li><li>the incorrect assumptions of the old model were pervasive</li><li>replacing the old pieces is taking a while, which is no surprise</li><li>this approach feels right though</li><li>the new branch does things no previous version could do</li><li>slices work much better, for example</li><li>metaoperators work properly</li><li>map is lazy</li><li>slurpy arguments in lists are lazy by default</li><li>no weird binding or action at a distance problems</li><li>plenty of changes to <code>Associative</code> and <code>Positional</code> roles</li><li>those are now super clean and may be lazy</li><li>more features work</li><li>~30 failing tests (not test files, just tests) now, ~500 last night</li><li>most of the current failures are minor</li><li>will try to merge the branch before the release</li><li>replacing lots of ugly code with fewer lines of elegant code</li><li>Jonathan and others have worked on lots of other pieces</li><li>adding plenty of new features</li><li>looking forward to tomorrow's release</li></ul><p> <strong>c:</strong> </p><ul> <li>editing the Rakudo book</li><li>moving the Rakudo release date may let us have a printed book available about the same time</li><li>depends on how much there is left to write</li></ul> chromatic 2010-06-26T17:07:30+00:00 journal PerlMongers group organization lessons http://use.perl.org/~scrottie/journal/40418?from=rss <p>My pasted reply to a yapc mailing list message:</p><p>Missed this BoF too. I've written a lot about my experiences with<br>Phoenix.PM. As far as I can tell, the key ingredients are:</p><p>* organizer with the right personality<br>* audiance happy with social meetings or else a few people willing to present over and over year after year<br>* central location to minimize excuses from people who have families to go home to<br>* core people to attend so the thing doesn't bottom out while it's ramping up</p><p>We had a mix of people hoping the meetings would have tangible,<br>immediate improvements to their career (more immediate than teaching<br>them awesome Perl hackery, such as recruiters standing by),<br>maintenance programmers whose life with Perl just sucks and won't<br>be made by happy that doesn't just take a rotorooter to their<br>codebase, weirdos like Marlana from Fight Club who just go to every<br>meeting in town but never actually do anything or have any personal<br>interest in any of it, and hip kids looking for the cool thing.<br>Most of these groups saw we had nothing to offer (only awesome<br>technical presentations) and never came back.</p><p>-scott</p> scrottie 2010-06-25T19:58:45+00:00 journal Perl is Dead - the supply lines have been cut http://use.perl.org/~scrottie/journal/40417?from=rss <p>I wrote this once and it didn't post (that often happens here, in various scenarios) or else it got deleted. Assuming the former. Here's a super short version of the same thing. The first go was much better. Dammit.</p><p>* College CS departments are owned by Microsoft and Sun. They use C# and Java out of consideration for strings-attached grant money.</p><p>* Highschool and gradeschool kids learn PHP, jquery/JS, Squeak, Processing, Flash, or Python/PyGame. Perl has a foot in the web world (though not the appeal to the ultra-low-brow user base) but virtually no foot in the playing with graphics department. SDL is okay but it isn't easy enough or flashy enough to compete.</p><p>* Perl teams are small. Fewer people are hired to do a project compared to Java -- radically fewer. And companies hire almost exclusively senior level Perl programmers. It's hard to get a toe hold in the industry. You virtually have to publish a lot of great stuff on CPAN to get a job. Strong typing in Java I think makes it easier to integrate weaker programmers into a team and keep them from doing damage. They aren't kept out of your living room with a shutgun but with locked doors. Compartmentalizing the code, it's harder for someone new or intermediate to do damage; they just do or don't succeed. That's a big improvement.</p><p>* There is no perception that there's a lot of money to be made writing Perl. Java jobs with far lower expectations have paid me personally far better than Perl jobs with high expectations. Really good Perl programmers don't get actively recruited away. Countries with developing economies aren't tooling up on Perl and Perl companies aren't sponsoring H1B visas. Nor are Perl companies making long term investments in employees and letting them spend years only marginally productive with the idea that they'll be there for 10 or 20 years. Perl jobs just tend not to be that "milk". We all have just one battle story after another complete with scars. The lack of promise of money plus comfortable employment does not draw in adults in over Perl's job market.</p><p>* Relatedly, no one is out there just making cool stuff in Perl and saying, "Hey, look what Perl can do". Yahoo! Pipes is Perl and it's way awesome but they aren't playing up the Perl bit and there are precious few examples of this. People's perceptions would be that Perl is only used for big, cranky, serious old web apps. And they'd mostly be right.</p><p>* Perl was and perhaps still is the language of choice for system administration on Unix but other things are competitive in this field now. This is probably the largest avenue by which people discover and learn Perl -- Unix admins. Shops that do a lot of Unix administration probably still take non-programmers and tell them to learn Perl.</p><p>* Microsoft, Sun, IBM (SAP really wins here) are buying their customers lunch and being buddy-buddy with them. They're listening to them, agreeing with them, sympathizing with them, and drinking with them. In this regard, Perl doesn't even exist. Microsoft and Sun get a lot of money from companies but they don't just walk over with their hand out -- they woo them. This is a bonus point that's unrelated to the main point.</p><p>Want to kill something? Cut the supply lines. There's precious few new projects using Perl (neither large business nor garage style maybe-the-next-Twitter type). The avenues by which people have discovered Perl in the past have almost entirely been closed off. Nothing dies quickly. COBOL is still around. COBOL is even in demand -- the dearth of new people learning for the amount of legacy code out there itself creates demand. Except for system administration (I don't know, what else can you think of? Where do people come from?), our lines have been cut.</p><p>As I wrote in the last post, Perl is still assimilating and the community adapts very quickly after assimilating something. In about a year, half of the web infrastructure made for Perl switched to Plack. That's almost over night. Coro has been making waves. We ran with ORMs like tweaked out squirrels with scissors. It's disgusting, really. Collectively, we're having a lovefest with git.</p><p>Yeah, there's CPAN. Trying to figure out what happened to sunsite.unc.edu (go find out! You'll like the answer) I happened into CTAN -- the Comprehensive Tex Archive Network. No one gives a flying fuck how much stuff is in there because they have no plans to use Tex. CPAN isn't going to sell people on Perl. It did sell them on the idea of creating repo archives, though.</p><p>I hope you've enjoyed my little rant. My goal isn't to kick Perl while it's down nor is it to pointlessly piss people off. The subject is subjective and debatable and I don't mean to try to "win" the debate, only to add usefully to it. Past a certain point, saying "Perl isn't dead!" just is not constructive. We have a lot of work to do.</p><p>-scott</p> scrottie 2010-06-25T05:55:21+00:00 journal YAPC::NA2010 wrap-up http://use.perl.org/~scrottie/journal/40416?from=rss <p>I flew USAir. This was the airline that promised me a $200 flight voucher and gave me nothing. They announced on the way back that the stop in Phoenix was actually a plane change for the people going through to CA. The airlines started doing "stops" rather than layovers because people hated switching planes -- too often they wouldn't make their connection and they were twice as likely to have a canceled flight.</p><p>As people boarded the plane, USAir was confiscating carry-ons, telling people that the plane was full. One guy was almost in tears -- he had a case that was full of glass. He boarded without it. The plane was not full. Not nearly. Nor were the overhead luggage racks. I've heard airlines use this to hurry people on planes before. I wonder what the next tactic will be when this one wears out. This "plane is full" stuff came after they called all of the stand-by passengers up to the podium. The lie was bare faced.</p><p>I don't mean to hate on the airlines; businesses are machines. Things devoid of soul aren't worthy of hate. But I'm trying to piece together thoughts on what happens when humans don't or aren't able to stand up for themselves.</p><p>From what I'm hearing on IRC, other people's experiences were actually legitimately bad, not just annoying. It rained somewhere so flights got canceled left and right. People barely made it home in time to eat at The Cracker Barrel.</p><p>The travel days are interesting. Between the bus, taxi, plane, and airport, it's nearly an all day affair.</p><p>I'd live in Columbus. People were laid back and earnest. Bikes represented well. College town was bursting with interesting establishments. Awesome old buildings of brick or wooden things with elaborate roofs with gables were all over, far outnumbering the new structures. It felt like a place that people cared about.</p><p>The whole time, people complained about the heat. I think it was mid 70's but muggy. I felt extremely comfortable to me -- I could roll naked in the grass. Okay, the chiggers might not be so comfortable later. Shirtless or scantily clad students were jogging, playing basketball, or walking around.</p><p>The Perl community... oh boy. Recent years has brought a push to organize. The Perl Foundation has been doing more and different things and recruiting people into roles doing specialized things that programmers generally can't do. I was steeped in organization and volunteerism for a different cause. I went around YAPC wearing my TBAG (Tempe Bike Action Group) shirt for two days. Smelly shirts go well with eye bags. It was interesting to see how well I do not function with extended lack of sleep. I had the stupid, bad.</p><p>The Perl community is full of misfits, freaks, man-boys, server room dwelling shut-ins, gimps, maladapts, rejects from other cultures, and the curiously alternative, plus the suspiciously normal looking, and I love them. It took me a few years but I learned that I can talk to nearly anyone there and have my mind blown. It's exciting to see and hear about the things everyone is working on. Every now and then, we make someone doing something especially nifty feel like a rockstar. It would be like going into a Hollywood studying and seeing a movie being made, if I actually cared about Hollywood. Some of the talks are riotous.</p><p>My "hey, look at me, I'm weird!" instinct is dying down. People know all about it for one, and secondly, I should be paying more attention to the ways other people are weird. Also, I've pretty much failed in making people hate me which is always an easy way out of social situations. Perhaps I should have taken lessons from buu. It just isn't as rewarding as it was.</p><p>It looks like the cluster going down was due to a power outage. The machines that survived on battery (laptops with longer battery lives) shat themselves when the initnode went down and laptops with shorter battery lives died before that happened, leaving notices on the screens of the other laptops that they went down and left the cluster. The last minute errand of putting new batteries in the old UPS saved my ass. While I was giving the talk, one of the machines went out. This old APC600 has a serial port on it. I guess I should see about actually plugging it in to something so I have some idea of what's going on when I'm remote at least. Clearly the service level needs to be bumped up. I might have to break down and do the Cox Internet thing, as much as I hate those fuckers.</p><p>Perl is still assimilating just as it always has. Perl 5 and Perl 6 are doing that concurrently. When Perl assimilates something, the community usually aggressively embraces it, even to the point of silliness. I kind of wish mixing in some strong typing had been embraced but what are ya going to do. There's a lot Perl does not have. PyGame, for one. Because so much has been coming from outside of our own camp, it concerns me that we might be forgetting that we can start memes too. I want to resurrect the old clustering meme, and in a lot of ways, Perl and Perl programmers are perfect for it. Perl has infrastructure for working with Unix primitives and processes beyond what most languages offer. forks, the threads API implementation for forks, comes to mind. And a lot of us are cranky old sysadmin types.</p><p>Just sitting around coding socially is something I really don't get to do in Phoenix, working from home. The coffee shops don't offer much in that way either.</p><p>I showed YAPC a photo of myself from Phoenix, the day before I left for Ohio.</p><p>It was good hanging out with beppu again, a man I admire and draw inspiration from.</p><p>I have code I started for my presentation that I need to finish still.</p><p>I got to put faces to coworkers.</p><p>-scott</p> scrottie 2010-06-25T05:06:12+00:00 journal Perl 6 Design Minutes for 09 June 2010 http://use.perl.org/~chromatic/journal/40415?from=rss <p>The Perl 6 design team met by phone on 09 June 2010. Larry, Allison, Patrick, and chromatic attended.</p><p> <strong>Larry:</strong> </p><ul> <li>not much spec change this week</li><li>figured out a syntax for a regex block to return more than one cursor</li><li>based on <code>gather</code>/<code>take</code> </li><li>in STD hacking, continued to assist Stefan O'Rear in getting STD bootstrapped via viv</li><li>now that it's bootstrapped, we're refactoring things that make sense now</li><li>we're now starting to move bits of Cursor code from Perl 5 into Perl 6</li><li>refactoring the grammar for sanity of design</li><li>started upgrading STD to normal Perl 6 syntax where it previously catered to <code>gimme5</code>'s limitations</li><li>for example, switched STD's old<nobr> <wbr></nobr><code>.&lt;_from&gt;</code> and<nobr> <wbr></nobr><code>.&lt;_pos&gt;</code> hash lookups to using<nobr> <wbr></nobr><code>.from</code> and<nobr> <wbr></nobr><code>.pos</code> accessors</li><li>started the prep work for moving <code>EXPR</code> out of <code>STD</code> to make it generally available to any grammar wanting operator precedence</li><li>in STD parsing, made Perl 5 <code>$&lt;</code> detection have a longer token to avoid confusion with match variables</li><li>STD no longer attempts two-terms detection on <code>infix_circumfix_meta_operator</code> </li><li>STD now parses <code>&gt;&gt;R~&lt;&lt;</code> correctly, or at least dwimmily</li><li>STD doesn't complain about P5isms in <code>printf</code> formats like <code>"%{$count}s"</code> </li><li>STD was parsing<nobr> <wbr></nobr><code>/m</code> and<nobr> <wbr></nobr><code>/s</code> with the opposite semantics</li><li> <code>termish</code> now localizes <code>$*MULTINESS</code> in its scope so that inner declarations aren't accidentally multified</li><li>STD now carps about <code>package Foo;</code> as a Perl 5 construct</li></ul><p> <strong>Allison:</strong> </p><ul> <li>talked to Chris Shiflett, a PHP developer, on someone from the PHP community to sit on the Parrot board</li><li>will be in the US for a few weeks</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>working on list simplification</li><li>had a couple of breakthrough ideas on Monday</li><li>working on the implementation now</li><li>worked out inversion lists for character class matching in regexes</li><li>will make them faster, especially with long ranges of character classes</li><li>fixed a half-dozen tickets in RT</li><li>fixed Rakudo hash constructors</li><li>fixed an intermittent bug with colon-pair signatures</li><li>two possible parses exist in STD, but we removed an unneeded one in Rakudo</li><li>fixed a bug with Parrot's <code>exit</code> opcode</li><li>NQP and PAST needed an update not to cheat with PASM constants</li><li>I fixed that too</li><li>Vasily added multisub and multimethod support to NQP, that was a big plus</li><li>fixed the <code>**</code> quantifier in regexes to understand surrounding whitespace</li><li>regex engine tried to match beyond the end of a string, so I added guards for that</li><li>will work on lists furiously before the next release</li><li>I don't think it'll take long</li><li>closures are next, hope to have those in place by the weekend</li></ul><p> <strong>c:</strong> </p><ul> <li>released a new version of Pod::PseudoPod::LaTeX to support the various books in progress</li></ul> chromatic 2010-06-24T12:24:33+00:00 journal perl and AtariBASIC, part III http://use.perl.org/~scrottie/journal/40413?from=rss <p>In a Perl 6 talk, pmichaud felt necessary to justify to the audience why something was a bit cryptic: he was running out of space on the line. dconway, from the back, commented "If I had a dollar for every time someone wrote unmaintainable code with that excuse...", prompting me to point out on IRC that putting lots of stuff on one line is an optimization technique in AtariBASIC. The moment I said that I realized (or remembered) that Perl has exactly the same problem: it does a linear traversal through statements looking for the target label (or line, in AtariBASIC). The more statements it has to traverse to find the target, irregardless of size, the longer it takes.</p><p>Therefore, it follows that longer lines in Perl make for faster programs.</p><p>http://slowass.net/~scott/tmp/gotot.pl.txt</p><p>-scott</p> scrottie 2010-06-23T18:46:01+00:00 journal Perl 6 Design Minutes for 02 June 2010 http://use.perl.org/~chromatic/journal/40410?from=rss <p>The Perl 6 design team met by phone on 02 June 2010. Larry, Allison, Patrick, Will, and chromatic attended.</p><p> <strong>Larry:</strong> </p><ul> <li>mostly, I supported sorear in bootstrapping STD to use <code>viv</code> instead of <code>gimme5</code> </li><li>his stage 2 and stage 3 now output identical Perl 5 versions of STD</li><li>produces a huge amount of warnings</li><li>appears to require Perl 5.12 at the moment</li><li>working on both of those</li><li>S03 refines hyper dwimminess to be more like APL, with modular semantics</li><li>S02 refines <code>Blob</code>s to simply be immutable <code>Buf</code>s, with similar generic characteristics</li><li>S02 now describes native <code>blob</code> types</li><li>implemented post-declaration checks for <code>BEGIN</code> and <code>use</code>, since those can't wait for end of file</li><li>STD no longer loses existing bindings when we go to a sublanguage</li><li>STD now uses <code>$*GOAL</code> variable only as informative, never as a "stopper"</li><li>instead, we create a <code>&lt;stopper&gt;</code> rule for <code>$*GOAL</code> if necessary</li><li>can check for that only, instead of that or <code>$*GOAL</code> </li><li>answering lots of questions on how STD and <code>viv</code> work besides that</li></ul><p> <strong>Allison:</strong> </p><ul> <li>did a lot of research on graph color algorithms for register usage algorithms</li><li>will finish my finals on Monday</li></ul><p> <strong>Will:</strong> </p><ul> <li>trying to herd the discussion of dynop libraries</li><li>a recent branch to close an old ticket broke a lot of assumptions</li><li>some bugs have become more visible because of these changes</li><li>hope to get that cleaned up this week</li></ul><p> <strong>Allison:</strong> </p><ul> <li>I liked your suggestion of bringing back the <code>getstderr</code> and related opcodes</li></ul><p> <strong>Will:</strong> </p><ul> <li>trying to resurrect Partcl</li><li>stuck on a TT #389 closing issue</li><li>not sure how to fix that, the way things are now</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>working on the iterator and list design</li><li>brainstorming the implementation</li><li>will implement somethine one way or another this week</li><li>people keep implementing workarounds for the current system</li><li>they'll bite us eventually</li><li>Moritz and I worked on making the regex engine returning real Perl 6 objects</li><li>that mostly works</li><li>exposes some places where lists don't work exactly right</li><li>the workarounds there made me replan the list and iterator implementation</li><li>answered some questions online</li><li>Jonathan added a better backtrace algorithm for Rakudo</li><li>reports Perl 6 source lines instead of PIR lines</li><li>I'll review his code</li><li>think I can borrow it for NQP for all HLLs</li><li>Jonathan reports that it was a lot easier in NQP than PIR</li></ul><p> <strong>c:</strong> </p><ul> <li>trying to answer a few Parrot design questions</li><li>looking at the continuation of design from Perl 1 - 4 to Perl 5 and Perl 6</li><li>hope to have coding time soon</li></ul> chromatic 2010-06-22T01:12:29+00:00 journal Perl 6 Design Minutes for 26 May 2010 http://use.perl.org/~chromatic/journal/40408?from=rss <p>The Perl 6 design team met by phone on 26 May 2010. Larry, Allison, Patrick, Will, and chromatic attended.</p><p> <strong>Larry:</strong> </p><ul> <li><nobr> <wbr></nobr><code>:()</code> syntax is now always signature</li><li>we now use <code>foofix:[...]</code> as the general op form instead of <code>foofix:(...)</code> </li><li>refactored the sematics of<nobr> <wbr></nobr><code>:nth</code> and<nobr> <wbr></nobr><code>:x</code> </li><li><nobr> <wbr></nobr><code>:nth()</code> now only ever takes a monotonically increasing list</li><li>S03 now explains how "not-raising" works on <code>!=</code> and <code>ne</code> </li><li>it now basically matches the intuitions of an English speaker via HOP definition of negate metaop</li><li>STD sometimes didn't require semi between statements</li><li>statement modifiers are expression terminators but not valid statement terminators</li><li>an unexpected statement modifier word like <code>if</code> could terminate one statement and start another</li><li>fixed up backslashes in character classes to allow <code>\s</code> etc and reject <code>\u</code> etc</li><li>STD was accidentally using the same lexpad for different multis</li><li>Cursor now treats<nobr> <wbr></nobr><code>:()</code> on name extension as a signature always, never as a categorical</li><li>we shouldn't introduce the stopper for circumfix until we're in the circumfix, or we can't use the same char on both ends</li><li>placeholder messages error messages are now much more informative and correct</li><li>we now disallow use of placeholder after same variable has been used as a non-placeholder, even for an outer reference</li><li>renamed add_macro (which it doesn't) to add_categorical (which it does)</li><li>participating frequently in discussions on semantics both on irc and p6l</li><li>working closely with sorear++ as he brings viv closer to bootstrapping, yay!</li><li>soon can bootstrap past gimme5</li></ul><p> <strong>Allison:</strong> </p><ul> <li>worked on Pynie this week in my limited spare time</li><li>one goal is to generate the parser directly from the Python grammar</li><li>wrote a small, lightweight PEG parser which generates a match tree from the Python 3 grammar</li><li>can generate a lexer directly</li><li>right now it creates a parse tree</li><li>looks similar to the match nodes of NQP-rx</li><li>dumps out a tree to the PIR parser</li><li>working on PaFo elections for next year, but trying to delegate those</li><li>will have more time after June 7</li></ul><p> <strong>Will:</strong> </p><ul> <li>working on Perl 6 advent tests</li><li>many more people are doing more work than me</li><li>liasing with Rakudo folks for any important Parrot bugs before the Rakudo Star release</li><li>my current direction there is "don't break anything"</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>sorear added hash flattening to NQP</li><li>lots of work on closures in PAST and NQP</li><li>they properly clone</li><li>fixes some lexical problems</li><li>need to get that to work in Rakudo</li><li>that's tougher; Rakudo has to wrap Parrot subs</li><li>wrapper object needs cloning as well, along with its attributes</li><li>we'll add a new PAST node type to help</li><li>that node understands contexts</li><li>essentially a way to add void context optimizations to your AST</li><li>that solves many problems in Rakudo beyond closures</li><li>added a setting into NQP along with its test suite</li><li>not automatically loaded, but available</li><li>contains standard hash and array methods</li><li>Parrot's ops2c project uses those</li><li>other people can update and enhance that setting as necessary</li><li>NQP also has the ability to parse type names</li><li>NQP doesn't do anything with them yet</li><li>eventually they'll allow the use of multis</li><li>cleaning up some NQP bugs regarding lexicals and package storage of subs</li><li>Bruce Keeler enabled variable interpolations in regexes</li><li>working on some refactorings to simplify that approach</li><li>works in NQP and Rakudo now</li><li>that's a feature we've never had before</li><li>Rakudo's REPL now works better, thanks to sorear</li><li>HLLCompiler now written more in NQP as part of that</li><li>NQP now can do <code>eval</code> </li><li>NQP remembers lexicals in interactive mode now</li><li>adding that to Rakudo is more complex</li><li>working on that</li><li>pleased with the progress on #perl6</li></ul><p> <strong>c:</strong> </p><ul> <li>reviewing long term plans for GC and Lorito</li><li>should have more time free soon</li></ul> chromatic 2010-06-20T19:40:02+00:00 journal MUD cannot be written in Perl and here's why http://use.perl.org/~scrottie/journal/40404?from=rss <p>Awwaiid urls http://github.com/jasonmay/abermud# perl based mud with mooseyness (early stages)</p><p>You ack loudly.</p><p>You say in common: yuck</p><p>You say in common: every MUD knock-off in the last 20 years as sucked ass and completely missed the point.</p><p>You say in common: Aber, Tiny, Circle's take on Diku, UberMUD, Muck... people *knew* what they were doing for a while, but now everyone completely misses the point.</p><p>You say in common: it's all cargo-culting... taking the superficial stuff while missing the point. makes me sad.</p><p>You say in common: turns the end of MUD, people were far more interested in throwing tech at it randomly... TMI, EoTL II, etc</p><p>You say in common: that's what killed MUD... mindless weilding of tech</p><p>You say in common: I think I'm going to put the "TECHNOLOGY WANTS YOUR SOUL" sticker on this laptop.</p><p>Awwaiid says in common: haha</p><p>Awwaiid says in common: so bitter! Maybe jasonmay is having fun and you should join him... bring "the point" into his code<nobr> <wbr></nobr>:)</p><p>Awwaiid says in common: or maybe that's not possible, since this is apparently a mud-framework as opposed to a mud itself?</p><p>You say in common: the most successful MUD software of all time, LPMud 2.4.5, was distributed as a copy of a running a game. you could fire it up and run it.</p><p>You say in common: it had a couple of security flaws in the "mudlib" code (the interpreted C-like stuff that's easy to change).</p><p>You say in common: it lacked a lot of features... races and classes most significantly</p><p>You say in common: but it had monsters, areas, spells and lots of stuff.</p><p>You say in common: you could fire one up, "wiz" the people who madeit to level 20 and let them start adding to it.</p><p>You say in common: one thing that's well established is under no circumstances should a live game "wiz" people who have not played through and beat that particular game.</p><p>You say in common: that goes for the admins too. no one should ever start a MUD without wiz'ing on one MUD and having that MUD go down or them being forcibily ejected from it.</p><p>You say in common: for some profound human nature reason, doing otherwise is always the same... you have to profoundly care about a game to contribute to it and the only way to do that is to go through the long process of making friends, partying, helping novices, learning your way around it, etc, etc over months or years.</p><p>You say in common: I guess more fundamentally, MUDs need to be targetted towards *players*, not towards coders. players become coders.</p><p>You say in common: a Perl MUD is a good idea. the zombie game was a stab at that. but there a pile of lessons like that... more than I could remember... that people haven't learned. either they haven't had the experience or else they second guessed what they saw in the name of tech devotation.<nobr> <wbr></nobr>....</p><p>By the time someone makes it to level 20 and is generally (a willing sponsor aside) then permitted to code, seeing the code has to make the game even more magical. This is critical: seeing the code has to be a wondrous event. They should relive all of their adventures again from the point of view how things actually really worked rather than what their imagination thought was going on. Their imagination will have inflated the realities of the world. But they'll see opportunity to create more of this illusion. This is analogous to working through a math problem or riddle before seeing the answer and just being told the answer. Seeing the code should be a glorious "aha!" moment.</p><p>That MUDs are text is superficial to why they were successful and why so many people loved them and still do. What makes a MUD is being up to your eyeballs for months or years, making friends, fighting monsters together, exploring, the politics of the gods, the policies of the games, the dramas, the loss and gain, the interaction between people of different philosophies including personas of people's experimental alter egos. A profound love of the game, strong feelings (period) towards the admin, and a sense of serving people like your many friends drives you to create more adventures, places, creatures, oddities, and interactions. You're adding magic to the game. This is the only time and the only point that magic is added to the game -- when a player beats it and adds to it.</p><p>I lied: Diku was probably the most popular game. It too game ready to play. Rather than be coded on (Circle would later change this), creation was done with level editors. Creativity was mostly limited to economics and prose, and this was fine.</p><p>Diku was a clone of Aber, stealing and changing it slightly. Aber was a knock off of the original MUD which was a commercial enterprise; the creation of MUD was a blessed event. LP was a knock off of Aber. Lars was an Aber player and beat Aber.</p><p>No one is going to clone Aber, Diku or LP in Perl because they want to do a "better" framework. How good the framework is matters now. In fact, TinyMUD was huge and it ran a very simple BASIC. Diku didn't run user code at all. You had to hack on the C source code to add features. Same for Aber, except Diku let you extend the map at run time.</p><p>To create a MUD -- in the spirit of MUD -- in Perl, you'd have to make a game. That's a much harder problem than creating a "framework" for making games. For the reasons outlined above, no one is going to take your framework and run with it. Anyone who cares is going to just make a game and worry about the "framework" later. Even myself, I had a harm time having energy left over the game. It's profoundly hard to do the tech and the game at the same time. Stealing egregiously is the only way to do this. Previous efforts have used mechanical translation from one game to another, and un-tech-savvy friends cutting and pasting. People cared about the game that much. They knew. Even when a new game started, enough had to be added to it to make it interesting, even though it came playable. Most people didn't have the energy for that. There were countless failed attempts at starting games where all they had to do is take a running game -- often 2.4.5 -- and add classes, races, and/or a mix of other unusual, new, unique and interesting things to define that game. Taking an existing, ready to play game with a pile of features as long as your arm and dozens of areas and thousands of monsters and adding a few more features takes more energy and creativity than the vast majority of people have to spare. And that's why you can't create a game framework in Perl and expect it somehow turn into something. Your effort is insignificant and misguided. You make me sad. Go code on an existing MUD that already had hundreds of wizards pour their life and soul into it. Bolt Perl onto the side. But, if you actually played and beat the thing and lived it, bolting on Perl would be the last thing you cared about.</p><p>-scott</p> scrottie 2010-06-17T19:25:44+00:00 journal Perl 6 Design Minutes for 19 May 2010 http://use.perl.org/~chromatic/journal/40401?from=rss <p>The Perl 6 design team met by phone on 19 May 2010. Larry, Will, and chromatic attended. Patrick added his notes later.</p><p> <strong>Larry:</strong> </p><ul> <li>S03 makes more explicit that doctrine that <code>~~</code> topicalizes, and removes smartmatch table fossils that automatically fall out from that</li><li>S05 renames 'accent' to 'mark' for better Unicode conformance</li><li><nobr> <wbr></nobr><code>:a</code> and<nobr> <wbr></nobr><code>:aa</code> changed to<nobr> <wbr></nobr><code>:m</code> and<nobr> <wbr></nobr><code>:mm</code> </li><li>S05 disrequires retroactive semantics on<nobr> <wbr></nobr><code>:samecase</code> and<nobr> <wbr></nobr><code>:samemark</code> </li><li>the method form must now explicitly add case or mark modifiers to the pattern</li><li>regularized <code>mm//</code> to <code>ms//</code> to avoid confusion with new<nobr> <wbr></nobr><code>:m</code> ignoremark option</li><li>STD now does a bit better at diagnosing bogus <code>??!!</code> constructs of various sorts</li><li>STD now correctly adds operators to symbol tables as subs</li><li> <code>CORE.setting</code> now has protos of all the operators so they can be recognized as subs too</li><li>Cursor now canonicalize operator names in the symbol table</li><li>btw, not quite like specced</li><li>STD now reads user's mind on '<code>Str $toto</code>' to intuit missing declarator</li><li>STD now properly diagnoses a typename between routine declarator and sub name</li></ul><p> <strong>Will:</strong> </p><ul> <li>working on code for Carl Masak, trying to get his poker code example running on Rakudo</li><li>both fun and frustrating</li><li>some stuff doesn't quite work yet</li><li>going through the Advent examples</li><li>adding them to spectests</li><li>make sure we won't regress on such public examples</li><li>other people are helping with that now</li></ul><p> <strong>c:</strong> </p><ul> <li>will get back to editing the Rakudo book soon</li><li>hope to have it in print by YAPC, but no guarantee</li></ul><p> <strong>Patrick:</strong> </p><ul> <li>fixed closures in NQP, as a precursor for fixing them in Rakudo</li><li>worked with sorear on REPL in Rakudo and PCT in general</li><li>ported the NQP "standard library" done by japhb++, bacek++, and many others into the nqp-rx repository and made it part of the standard build sequence for nqp and Parrot</li><li>decided we need a new "context sensitive" node type in PAST, will be used to create proper closures and to handle sink context</li><li>worked with bacek on adding better multimethod support to PAST and nqp-rx</li><li>discovered a problem with lexical subs in NQP being automatically entered into the package namespace (and some existing code relying on this behavior)</li><li>did some initial fixes to at least get things entered properly, but a complete fix may require a deprecation cycle</li><li>plan to review others' patches this week</li><li>plan to fix REPL, closures, and sink context in Rakudo (since those are currently large pain points)</li><li>plan to work on loops and iterators after that</li></ul> chromatic 2010-06-16T21:38:09+00:00 journal