Author of:
and maintainer of:
Well I managed anyway...
After building Games::Bingo 0.05 and installing it I could build Games::Bingo::Bot 0.01. So it has been released on CPAN now. Games::Bingo was not it a really cool condition so I had to work fix a lot of small things (and one of the tests are acting strange) - I will have to look that release over when I get the time...
The
The CVS structure also works, but simply require that you do things in the right order (I would recommend a more flat structure though).
Now I think I am of to bed, I have a lot to do tomorrow...
mac accessing non HFS volume (Score:2)
You can delete them immediately before packaging for distribution (or incorporate that into your packaging script). Another option wou
Re:mac accessing non HFS volume (Score:2)
I'm reading from my "amigos" page which showed your earlier journal entry, but further down a ways and so I see now that you already know the cause.
never mind
-matt
Re:mac accessing non HFS volume (Score:2)
hyperstation ~/Develop/Copenhagen/modules/Games/Bingo/Bot % find . -name "._*"
hyperstation ~/Develop/Copenhagen/modules/Games/Bingo/Bot % rm -Rf
hyperstation ~/Develop/Copenhagen/modules/Games/Bingo/Bot % find . -name "._*"
hyperstation ~/Develop/Copenhagen/modules/Games/Bi
Re:mac accessing non HFS volume (Score:2)
> any problems with deletion of the resource files?
nope.
The sorts of things you might be likely to drop when working with text files include type/creator (which would go back to their default according to file extension and your OS prefs... 'get info' on a file and 'change all files of this type' to change your OS prefs) and editor nicities window size/placement and cursor/selection loction when last saved.
If you don't mind missing those sorts of details, then deleting the resource forks of text files