On this project, I'm working from the UI down, first mocking up screens with HTML::Template and dummy data, then working backwards from the dummy data, building what I need to get to real data. I've avoided working this way in the past after seeing the kind of organizational chaos that happens when higher-ups see what appears to be a polished UI, then completely fail to understand how much hard work remains to make it real. "The demo looks good, ship it!" is a classic antipattern. But this is a personal project. At most, I risk disappointing a few colleagues who see the mocked up UI, like it, and want it Real Soon. The upside is that I get usability feedback early.
The other thing I'm noticing is that working top down makes writing unit tests harder. When driving a bottom-to-top stake, I write unit tests on the way up, each tests building on the ones below. This feels a lot more solid to me than working top-down. Perhaps it's just a matter of getting used to working in this direction.
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