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chaoticset (2105)

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JAPH. (That's right -- I'm not Really Inexperienced any more.)

I'm not just here, I'm here [], and here [] too, I ramble randomly in my philosophical blog [] and my other blog []. Soon I'll come in a convenient six-pack.

Journal of chaoticset (2105)

Thursday October 11, 2001
12:57 PM

Cl**ster conversion

[ #965 ]
Well, based on the notion that either

A: We'll get to use one of the Cl**ster legacy lists


B: We'll get to use the Cl**ster software itself

I'm going to build a little script to take a Cl**ster list, strip out the rares, strip out extraneous information, and leave a list of rare names, average prices, and slots for pricemodding as the owner sees fit.

I explained how Cl**ster lists work, and he asked me if they're ever way, way off. I told him that they were sometimes (and sometimes slightly ambiguous...if you play the game and you've heard of Arabian Nights, then you might know why Mountain occasionally sells for a big chunk of cash, but all the other land cards (Island, Forest, etc.) usually average under a dollar). He said he wanted to be able to override the base list on specific cards if possible. I said that wouldn't be a problem - just a few more lines in the scripts that convert the lists.

Essentially, this should be 'read in a line from the rares list, check for a matching line in the price list, if there is one slap it into another file with a little changing'. That is, it shouldn't be too too difficult.

Last famous words.

The CGI has become the last thing on my mind at this point; once the scripts that compile the lists are put together and operational, there shouldn't be a lot the CGI will have to do; just build a table, slap about three values into it, and voila. The hard stuff is in the compilation scripts.

I miss moxperl. Wish it was still going.

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