Stories
Slash Boxes
Comments
NOTE: use Perl; is on undef hiatus. You can read content, but you can't post it. More info will be forthcoming forthcomingly.

All the Perl that's Practical to Extract and Report

use Perl Log In

Log In

[ Create a new account ]

acme (189)

acme
  (email not shown publicly)
http://www.astray.com/

Leon Brocard (aka acme) is an orange-loving Perl eurohacker with many varied contributions to the Perl community, including the GraphViz module on the CPAN. YAPC::Europe was all his fault. He is still looking for a Perl Monger group he can start which begins with the letter 'D'.

Journal of acme (189)

Monday October 03, 2005
03:54 AM

Old school demos

[ #26979 ]

I grew up owning an Atari ST which was great for music, games and programming. While I did write 68000 assembly, I also wrote using a "games BASIC" STOS BASIC - it had graphics commands and allowed 15 sprites at a time. I was intrigued by the technical demos (the Cuddly Demos by The Carebears especially) of the time which pushed the hardware to the limit and performed tricks that we thought impossible.

Where am I going with this? Well, this weekend I wrote a little demo for my PSP. Not using assembler, but in Lua using Lua Player. I thought that I would hate programming Lua, but it's still a nice small dynamic language. Lua Player only has simple graphics primitives but my demo has copper bars, infinite sprites, MOD music from Jochen Hippel and a bouncing logo. I hope to add a scroller and a distorting logo soon. I'm heading off to EuroOscon in a few weeks and will definitely be attending the Lua Player talk. It's like the good old days, only with much, much more processing power...

The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way.
 Full
 Abbreviated
 Hidden
More | Login | Reply
Loading... please wait.
  • 'copper bars, infinite sprites, MOD music from Jochen Hippel and a bouncing logo'

    wow, brings me back to my C=64 demo-coding days! blast from the past...