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acme (189)

acme
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http://www.astray.com/

Leon Brocard (aka acme) is an orange-loving Perl eurohacker with many varied contributions to the Perl community, including the GraphViz module on the CPAN. YAPC::Europe was all his fault. He is still looking for a Perl Monger group he can start which begins with the letter 'D'.

Journal of acme (189)

Sunday December 09, 2001
11:37 AM

Survival

[ #1562 ]

Well, I survived the visit from my lovely god-daughter. Everything went swimingly, actually. It was a lovely weekend filled of such delights as the Tower of London, six course dinners, early nights but earlier mornings, eating lobster in black bean sauce rather messily with chopsticks, wearing Snow White outfits (not me, you understand, her) and Spiro the Dragon. We have just had Christmas lunch and she's back off on the Eurostar to Paris. It wasn't half as scary as I had imagined and it was great to know her better. Pretty tiring though...

I'm trying to make up for lost time and now that Parrot 0.0.3 is out I'm updating my examples page on parrotcode.org with some parameter passing examples, and maybe even PMCs too. I won't have time, but I'll try and port my entire website over to OpenFrame...

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  • I generally avoid anything that attempts kid-friendliness, but I ended up playing _Spyro_ for a few scant moments and suddenly realized I liked it.

    Games with such direct, simple interfaces always intrigue me. I think an inverse relationship exists between interface complexity and world richness sometimes. (That is, the designers will occasionally get so bogged down working a flexible interface together that they forget to bother with level design or plot.) _Spyro_ made up for limited controls with mass

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    You are what you think.
    • I really like Spyro, actually. Yes, he is terribly cute and is pretty much targetted at kids, but I love the game. The worlds are varied and the subgames are quite interesting. Of course, the best thing is that there is a constant feeling of progress and you are always quickly rewarded. I like those kind of games, which is also linked to why I like writing small, simple tests in my Perl ;-)

      I haven't played Max Payne, as it came out after I had decided to stop playing PC games (they never used to work prop