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Beatnik (493)

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A 29 year old belgian who likes Mountain Dew, Girl Scout Cookies, Tim Hortons French Vanilla Flavoured Cappucinno, Belgian beer, Belgian chocolate, Belgian women, Magners Cider, chocolate chipped cookies and Perl. Likes snowboarding, snorkling, sailing and silence. Bach can really cheer him up! He still misses his dog.

Project Daddy of Spine [], a mod_perl based CMS.

In his superhero time (8.30 AM to 5.30 PM), he works on world peace.

Journal of Beatnik (493)

Saturday January 28, 2006
06:39 PM

Boardbabe etc

[ #28504 ]
I lured my girlfriend into giving snowboarding a try. We drove over to the local indoor ski centre and I learned her some basics. She was pretty tired but happy after about an hour. She wants to try it again later.

Dad got back from Mexico this morning so the house was still pretty chaotic. In between his unpacking, I'm packing. I'm leaving for a week long training tomorrow and I still have tons of other stuff to do before I can go.

During one of my trips down memory lane, I rememberd how I learned some graphics programming in the mid 1990s by reading the VGA tutorials by Denthor from a south african demo group called Asphyxia . A few of the tutorials used a very simple graphics format called "CEL". CEL was a format used by Autodesk's Animator software as a simple way to store sprites. The CEL format was pretty simple. It contained a 64 byte header, a 756 byte palette and a 64000 byte image data section. The image data was basically a raw dump of the 320*200 pixel data that was back then allocated at $a0000 (the MCGA video memory). It's been a while since I did any C coding and I'm somehow feeling like writing a C library for linux to support that graphics module (although it has been deprecated for ages) and add a Perl module on top.
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