The New Scientist reports:
Several players had their characters beaten and robbed of valuable virtual objects, which could have included the Earring of Wisdom or the Shield of Nightmare. The items were then fenced through a Japanese auction website, according to NCsoft, which makes Lineage II. The assailant was a character controlled by a software bot, rather than a human player, making it unbeatable.
Funny how it comes so soon after Bruce Schneier said that he maintains that
every form of theft and fraud in the real world will eventually be duplicated in cyberspace. Perhaps every method of stealing real money will eventually be used to steal imaginary money, too.
It’s interesting how this starts out with imaginary characters stealing imaginary objects – but crosses over to earning realworld cash. Of course, that’s always the goal – “follow the money” and so on.
Yay for the police! (Score:2)
Some may think I'm crazy, but I agree with the police for arresting the guy. Sure, this is only a game and the things stolen had no "physical" presense. However, people worked to earn these things, they derived pleasure from them and they clearly have a monetary value as evidenced by the fact that the guy was able to sell them.
What's intriguing to me, though, is the people who run these online worlds. While they work to stop this sort of stuff, they still have liability. Further, as more people immer
Re: (Score:1)
His arrest was justified indeed.
You have interesting points about the role of the creators and administrators in the ecosystem. I hadn’t thought of that at all. Hm…
LeGuin on capitalism (Score:1)
Re: (Score:1)
From a weblog I saw just days ago, via Justin Mason [taint.org]: John Rogers [blogspot.com] writes about hybrid cars [blogspot.com]: